Re: Little Quirks
Posted: Sat Nov 12, 2016 10:03 am
No they don't: http://i.imgur.com/5rEbICF.pngGamingCrayon wrote:Car is an enemy entity marker on the minimap. I'm unsure if this is intended.
No they don't: http://i.imgur.com/5rEbICF.pngGamingCrayon wrote:Car is an enemy entity marker on the minimap. I'm unsure if this is intended.
It wasn't that way on my minimap. Check out the photo I included.Rseding91 wrote: No they don't: http://i.imgur.com/5rEbICF.png
This is simple: It looks quite similar on minimap.GamingCrayon wrote:It wasn't that way on my minimap. Check out the photo I included.Rseding91 wrote: No they don't: http://i.imgur.com/5rEbICF.png
On the other hand I prefer my windows to open centred but will occasionally move them to the side to keep view of something around my character, such as a train or belt, or I might be comparing my inventory to a setup I've got going. When I close and open my inventory I expect it to open centred again regardless.Fl_GUI wrote:Moving a window saves its location:
Maybe some of you know that you can move your inventory window (and maybe other windows, haven't checked) around the screen, but it doesn't save it's position after closing which makes this feature a little pointless.
Having your inventory open and to the side is really useful when you have to place many different items in one place and don't want to constantly swap them to your hotbar. When repeating the same process of placing the items somewhere else for example, having the window location saved would be a pleasant addition.
The minimal is a scaled down version of the normal map - identical code is used to draw both after scaling is done. It's simply that scaling isn't perfect and you sometimes can't see the blue outline or the fact it was originally a triangle.ssilk wrote:This is simple: It looks quite similar on minimap.GamingCrayon wrote:It wasn't that way on my minimap. Check out the photo I included.Rseding91 wrote: No they don't: http://i.imgur.com/5rEbICF.png
If you think it is a bug then post it in bugs. Eventually provide a save.
This board is about suggestions.
Programs that ask "are you sure?" when I click the "X" button are one of the *most* annoying things about computers.BenSeidel wrote:Pressing the close window button [X] immediately exits the game and does not ask "Are you are sure", even when if you would quit using the menu it will tell you you have not saved your progress.
Or you are driving around in a train at full speed and the robots pick up jobs on the way. Then they trail you, run out of power, 2 hours later they reach you, pick up some item and go 10000 miles back to where the jobs was. Again at a snails pace because it's so far.HL65536 wrote: Robots are annoyingly stupid, improvements could be e.g. not trying to repair stuff that currently goes faster than the robots; factoring charging points into the flight route etc. And they should consider more than one job per tick as it gets annoyingly slow when there are >200 jobs.
Programs that don't ask "are you sure?" but instead lose your work are the most annoying things about computers, followed closely by applications that ask "are you sure?" when they receive a system shutdown message (as opposed to a window close message) and prevent your computer from shutting down. Asking if a user is sure is just good practice. God knows how many papers or schematics I would have lost because I "forgot to save". I bet you that most people RELY on the save dialogue box to save their changes as opposed to the explicit save button/menu item.Rseding91 wrote:Programs that ask "are you sure?" when I click the "X" button are one of the *most* annoying things about computers.
Not one GUI in the game closes with an X button so if your natural reaction is to click the X button then I don't understand people.BenSeidel wrote:Programs that don't ask "are you sure?" but instead lose your work are the most annoying things about computers, followed closely by applications that ask "are you sure?" when they receive a system shutdown message (as opposed to a window close message) and prevent your computer from shutting down. Asking if a user is sure is just good practice. God knows how many papers or schematics I would have lost because I "forgot to save". I bet you that most people RELY on the save dialogue box to save their changes as opposed to the explicit save button/menu item.Rseding91 wrote:Programs that ask "are you sure?" when I click the "X" button are one of the *most* annoying things about computers.
This is especially true in an application that has a full screen research menu, closely resembling the standard MDI/dialogue box, so that when you go to click the [X] (because you have been doing this for decades) to close the research menu, you exit your application.
If you guys don't like the [X], then disable it, otherwise please stick to industry standards.
Ever had the issue where you turn your windscreen wipers on when you to to make a turn because you're driving in a foreign car (European vs Australian/Japanese)?Rseding91 wrote:Not one GUI in the game closes with an X button so if your natural reaction is to click the X button then I don't understand people.
It's a known issue: viewtopic.php?f=41&t=30056IV wrote:Remapping the zoom in/out buttons changes the way you zoom in the normal view and on the map, but not in the train preview. You always need to use mouse scroll in the train preview window, independent of your settings. I think this is inconsistent.