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Spotlights

Posted: Thu Jul 18, 2013 9:26 am
by nrprad
I'd like to see dedicated spotlights. They could shine the light in a smaller beam, but much longer distance than lamps.

Re: Spotlights

Posted: Thu Jul 18, 2013 12:22 pm
by SilverWarior
Do you mean something similar to character flashlight but with larger range?

Re: Spotlights

Posted: Thu Jul 18, 2013 12:30 pm
by ssilk
I think for Laser for orientation and slight lighting.

(from this idea: https://forums.factorio.com/forum/vie ... aser#p7451 )

The lasers should have a range of 200-400 fields and could have different colors. The area around them are also lighted a bit. Maybe they could also be used to transmit logistic networks from pole to pole.

Re: Spotlights

Posted: Thu Jul 18, 2013 9:29 pm
by n9103
Linking to a wall of text to illustrate a single point is bad form ssilk.


OT: I think a directional beam to assist in locating a base at night from long distances, as well as being a possible long-distance signal relay (laser to photodetector or somesuch) is a good idea.

Re: Spotlights

Posted: Fri Jul 19, 2013 6:38 pm
by Raziaar
Spotlights would be awesome. Instead of saturating an area with lamps and power poles to support them, you could set up powerful spotlights that shine out in the distance, and perhaps rotate in a set arc.

Especially if the night cycle is extra long on some maps, as if you're on a planet which experiences very little sunlight.

Perhaps you can even implement infrared and other spotlights/lightsources that turrets require to be able to lock onto enemies at night, meaning you have to think about a good coverage system to stop and repel invasions.

Re: Spotlights

Posted: Fri Jul 19, 2013 7:16 pm
by Phantasm
Raziaar wrote:Perhaps you can even implement infrared and other spotlights/lightsources that turrets require to be able to lock onto enemies at night, meaning you have to think about a good coverage system to stop and repel invasions.
Warmblooded beings emit infrared on their own.