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Construction robot can't place on canceled deconstruction.

Posted: Tue Jul 12, 2016 8:51 pm
by Qon
Robots try to place items that already exist.
Reproduce:
  • Place an entity.
  • Order robots to deconstruct the entity.
  • Before they deconstruct the entity, place a ghost on top.
  • Cancel the deconstruction order.
  • Now you have a ghost on top of an entity and the robots will try to build on top of it and hover over it forever.

Re: Construction robot can't place on canceled deconstruction.

Posted: Tue Jul 12, 2016 10:15 pm
by Rseding91
Well yes, don't do that if you don't want them to wait :)

Re: Construction robot can't place on canceled deconstruction.

Posted: Tue Jul 12, 2016 10:47 pm
by Qon
Rseding91 wrote:Well yes, don't do that if you don't want them to wait :)
It's not like I do it on purpose :s

When dealing with massive blueprints and you are trying to replace a big structure with another while keeping the roboports and powerlines around it's inevitable. I got maybe 30 roboports and some powerpoles bugged like this and had to run around and fix them manually by mining away the entity below. And that was in a single replace.

If a ghost is in the same position as an entity not marked for deconstruction, then it's your fault, not mine...
I don't see the point of allowing ghosts to collide with entities that are not marked for deconstruction and deadlocking the construction job forever.

Or if you think that is expected behaviour, shouldn't I be able to ghost place anything on top of anything then? For consistency.

Re: Construction robot can't place on canceled deconstruction.

Posted: Mon Jun 08, 2020 2:47 pm
by ickputzdirwech
This has been fixed. If you cancel the deconstruction the ghost beneath it is removed as well.

Re: Construction robot can't place on canceled deconstruction.

Posted: Sun Jun 28, 2020 5:51 pm
by Qon
ickputzdirwech wrote: Mon Jun 08, 2020 2:47 pm This has been fixed. If you cancel the deconstruction the ghost beneath it is removed as well.
Nice!