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[2.0.24] Mines can create holes in space platform
Posted: Thu Dec 05, 2024 7:22 pm
by boldviking
See title.
See picture.
- Screenshot_2024-12-05_20-19-05.png (1.44 MiB) Viewed 1858 times
Can even start deleting platform from here.
To recreate.
Place mine.
Place Biter.
Wait.
BOOM.
Observe hole!
Re: [2.0.24] Mines can now be used to create space donuts!
Posted: Thu Dec 05, 2024 8:25 pm
by robot256
I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.
Re: [2.0.24] Mines can now be used to create space donuts!
Posted: Fri Dec 06, 2024 7:22 am
by IsaacOscar
robot256 wrote: ↑Thu Dec 05, 2024 8:25 pm
I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.
Sure, but you can make your platform lighter, and hence faster (though probably not much faster)
Re: [2.0.24] Mines can now be used to create space donuts!
Posted: Fri Dec 06, 2024 8:02 am
by MechBFP
IsaacOscar wrote: ↑Fri Dec 06, 2024 7:22 am
robot256 wrote: ↑Thu Dec 05, 2024 8:25 pm
I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.
Sure, but you can make your platform lighter, and hence faster (though probably not much faster)
It’s a good thing this isn’t a competitive FPS or something lol. If people really want to go to that length I say let them.
Re: [2.0.24] Mines can create holes in space platform
Posted: Fri Dec 06, 2024 11:06 am
by Clair
Watching this thread like a hawk hoping it lands in "Not a Bug," it's genuinely a cool feature for people intending it, and allows for some rebellious creativity.
Maybe the only true bug is that the hole cannot be closed once opened, and might necessitate a new tile-building rule, "if a tile of empty space is enclosed by 8 tiles (orthogonal and diagonal), allow it to be filled"
Re: [2.0.24] Mines can create holes in space platform
Posted: Fri Dec 06, 2024 11:53 am
by IsaacOscar
Clair wrote: ↑Fri Dec 06, 2024 11:06 am
Watching this thread like a hawk hoping it lands in "Not a Bug," it's genuinely a cool feature for people intending it, and allows for some rebellious creativity.
Maybe the only true bug is that the hole cannot be closed once opened, and might necessitate a new tile-building rule, "if a tile of empty space is enclosed by 8 tiles (orthogonal and diagonal), allow it to be filled"
Nope. won't work unless the hole is only 1 tile big.
Re: [2.0.24] Mines can now be used to create space donuts!
Posted: Fri Dec 06, 2024 2:13 pm
by The Phoenixian
IsaacOscar wrote: ↑Fri Dec 06, 2024 7:22 am
robot256 wrote: ↑Thu Dec 05, 2024 8:25 pm
I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.
Sure, but you can make your platform lighter, and hence faster (though probably not much faster)
If you can have a hole in a platform, you can probably place a thruster in it. It might need to be a very, very long hole, but that appears to be entirely doable.
Cosmoteer players used to place thrusters entirely inside the ship as a matter of course, and given how long platforms in Factorio can get, I suspect the same could happen here.
Re: [2.0.24] Mines can now be used to create space donuts!
Posted: Fri Dec 06, 2024 2:20 pm
by IsaacOscar
The Phoenixian wrote: ↑Fri Dec 06, 2024 2:13 pm
IsaacOscar wrote: ↑Fri Dec 06, 2024 7:22 am
robot256 wrote: ↑Thu Dec 05, 2024 8:25 pm
I'm guessing this is intended or a minor issue. It still requires you to expend resources to build a solid platform, so you can't save platform tiles by blueprinting swiss cheese.
Sure, but you can make your platform lighter, and hence faster (though probably not much faster)
If you can have a hole in a platform, you can probably place a thruster in it. It might need to be a very, very long hole, but that appears to be entirely doable.
Cosmoteer players used to place thrusters entirely inside the ship as a matter of course, and given how long platforms in Factorio can get, I suspect the same could happen here.
I haven't tested it, but I doubt you could put a thruster there, as it requires no tiles behind it. For example you can easily create a platform with the shape of an "F", but you won't be able to put thrusters at the bottom of the top bar.
Re: [2.0.24] Mines can now be used to create space donuts!
Posted: Fri Dec 06, 2024 2:49 pm
by tsevasa
IsaacOscar wrote: ↑Fri Dec 06, 2024 2:20 pm
I haven't tested it, but I doubt you could put a thruster there, as it requires no tiles behind it. For example you can easily create a platform with the shape of an "F", but you won't be able to put thrusters at the bottom of the top bar.
You can put a thruster there if you just leave enough space vertically (around 90 tiles). For example, see
https://www.reddit.com/r/factorio/comme ... msec_ship/ or
https://www.reddit.com/r/factorio/comme ... spaceship/ .
Re: [2.0.24] Mines can now be used to create space donuts!
Posted: Fri Dec 06, 2024 2:53 pm
by IsaacOscar
That feels like it must be a bug....
Perhaps it would cause too much performance issues to check all the way to the bottom of the platform?
Re: [2.0.24] Mines can create holes in space platform
Posted: Fri Dec 06, 2024 2:53 pm
by mouzy
This would also let you void items anywhere you want on your ship, which can really simplify waste management.
IMO that's a big enough advantage that this probably shouldn't stay, or if it should there should be a clearer and more legitimate way to do it.
Re: [2.0.24] Mines can create holes in space platform
Posted: Mon Dec 30, 2024 5:44 pm
by Rseding91
Thanks for the report however I don't believe we will be doing anything about this at the moment.
Re: [2.0.24] Mines can create holes in space platform
Posted: Fri Jan 17, 2025 3:29 am
by catpig
Clair wrote: ↑Fri Dec 06, 2024 11:06 am
Watching this thread like a hawk hoping it lands in "Not a Bug," it's genuinely a cool feature for people intending it, and allows for some rebellious creativity.
Maybe the only true bug is that the hole cannot be closed once opened, and might necessitate a new tile-building rule, "if a tile of empty space is enclosed by 8 tiles (orthogonal and diagonal), allow it to be filled"
Agreed. Whilst it is technically a bug and as the others have noted it can give advantages, it also allows building cool things that are otherwise impossible due to the no hole restriction.