Re: [0.15.x] Bob's Mods: General Discussion
Posted: Sat Apr 29, 2017 11:28 am
Hey Bob,
Will any bob's recipes change in marathon mode?
Will any bob's recipes change in marathon mode?
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It's actually a problem with the library.asura6 wrote:Same here i thought bob's mods and Angel666 mods are always compatible, but somehow new version of MCI and assemblers are not.
Same herebobingabout wrote:It's actually a problem with the library.asura6 wrote:Same here i thought bob's mods and Angel666 mods are always compatible, but somehow new version of MCI and assemblers are not.
i am not know!Nexela wrote:Why? It isn't needed Factorio saves research progress and has for a long timeAirat9000 wrote: hello bobtechsave update?
Bob electronics and modules update date in testing?bobingabout wrote:It's actually a problem with the library.asura6 wrote:Same here i thought bob's mods and Angel666 mods are always compatible, but somehow new version of MCI and assemblers are not.
It's included in the base game now, so you don't need it anymore.Airat9000 wrote:i am not know!Nexela wrote:Why? It isn't needed Factorio saves research progress and has for a long timeAirat9000 wrote: hello bobtechsave update?
Electronics: Right now! I just uploaded it!Airat9000 wrote:Bob electronics and modules update date in testing?bobingabout wrote:It's actually a problem with the library.asura6 wrote:Same here i thought bob's mods and Angel666 mods are always compatible, but somehow new version of MCI and assemblers are not.
Good modules add?bobingabout wrote:It's included in the base game now, so you don't need it anymore.Airat9000 wrote:i am not know!Nexela wrote:Why? It isn't needed Factorio saves research progress and has for a long timeAirat9000 wrote: hello bobtechsave update?
Electronics: Right now! I just uploaded it!Airat9000 wrote:Bob electronics and modules update date in testing?bobingabout wrote:It's actually a problem with the library.asura6 wrote:Same here i thought bob's mods and Angel666 mods are always compatible, but somehow new version of MCI and assemblers are not.
Modules: Soon. Maybe tomorrow.
Airat9000 wrote:Good modules add?
Does that not answer your question?bobingabout wrote:Modules: Soon. Maybe tomorrow.
i am stupidTokMor wrote:Airat9000 wrote:Good modules add?Does that not answer your question?bobingabout wrote:Modules: Soon. Maybe tomorrow.
So I need to wait for a update on Angel's mod because Bob updated MCI but that didn't fix the problem. It's strange that Angel's mod work without MCI.Arch666Angel wrote:Same herebobingabout wrote:It's actually a problem with the library.asura6 wrote:Same here i thought bob's mods and Angel666 mods are always compatible, but somehow new version of MCI and assemblers are not.
I've updated the library that SHOULD have fixed the issue.asura6 wrote:So I need to wait for a update on Angel's mod because Bob updated MCI but that didn't fix the problem. It's strange that Angel's mod work without MCI.Arch666Angel wrote:Same herebobingabout wrote:It's actually a problem with the library.asura6 wrote:Same here i thought bob's mods and Angel666 mods are always compatible, but somehow new version of MCI and assemblers are not.
Please make a post on the Bugs forum (and don't forget to include a log)treanski wrote:my factorio is crashing to desktop if i try to use carbon as fuel in any burner furnace
the inserters dont put it in the furnace and if i try it manually the game crashes
The error you have encountered with the recipe function is the same error I have in the functions I have in my mods, so after that is fixed by Exasperation (the genius behind the override functions) it should all be fine on that side and it's up to tweaking recipes and overrides again. Until then you have the choice to use either mods, not both.bobingabout wrote:Keep in mind that I'm still trying to get my own mods working right now... and Angel is waiting for me to do that before he can fully update his.
Angel asked me to look at the library and make changes, I did that. He hasn't got back to me yet, it could require a tweak on his end. I'm actually not sure if what I've done fully works or not, all I know is it works with what I'm doing with it.
So, I'm leaving it with Angel at this point, if he comes back and tells me I need to change something, I'll do it, but unfortunately I can't go out of my way to chase up compatibility issues with other mods right now.
I hope you understand.
That one I've actually run into in another mod. It happens because fuel items now require the fuel_category property. If it isn't set, inserters won't treat the item as valid fuel and attempts to hand-insert result in a CTD.treanski wrote:my factorio is crashing to desktop if i try to use carbon as fuel in any burner furnace
the inserters dont put it in the furnace and if i try it manually the game crashes
Sorry I missed this one earlier.British_Petroleum wrote:Hey Bob,
Will any bob's recipes change in marathon mode?
The error is that I haven't included a fuel type on carbon and synthetic wood in bobplates yet. (I think that's the issue anyway)kinnom wrote:Please make a post on the Bugs forum (and don't forget to include a log)treanski wrote:my factorio is crashing to desktop if i try to use carbon as fuel in any burner furnace
the inserters dont put it in the furnace and if i try it manually the game crashes