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Alt-F4 #16 - Modulating Pure Speed
Posted: Fri Dec 04, 2020 12:38 pm
by AlternativeFFFF
Another week, another issue of Alt-F4! The sixteenth week of this merry series of words to be precise. To celebrate, TheKool continues his Complexity Corner series by asking the five Ws about speed modules. Afterwards, DedlySpyder pontificates on how modding inspiration sometimes comes from unexpected places.
Continue reading:
https://alt-f4.blog/ALTF4-16/
Re: Alt-F4 #16 - Modulating Pure Speed
Posted: Fri Dec 04, 2020 2:24 pm
by eradicator
In retrospect though, I can’t believe it wasn’t in the mod from the beginning
In not so much retrospect (never used that mod) that menu looks clunky. Why isn't it a simple "scroll-wheel to select next chest type" *before* placement? Or at least "place last used chest type by default". A pop-up gui for such a simple interaction seems far from optimal.
Re: Alt-F4 #16 - Modulating Pure Speed
Posted: Fri Dec 04, 2020 6:22 pm
by DedlySpyder
eradicator wrote: ↑Fri Dec 04, 2020 2:24 pm
In retrospect though, I can’t believe it wasn’t in the mod from the beginning
In not so much retrospect (never used that mod) that menu looks clunky. Why isn't it a simple "scroll-wheel to select next chest type" *before* placement? Or at least "place last used chest type by default". A pop-up gui for such a simple interaction seems far from optimal.
Because like the change in the blog I never thought to do it. Though it looks like scroll wheel is disabled for custom inputs, but still a hotkey to cycle chests would be easier. Thanks for the idea.
Re: Alt-F4 #16 - Modulating Pure Speed
Posted: Fri Dec 04, 2020 6:47 pm
by eradicator
DedlySpyder wrote: ↑Fri Dec 04, 2020 6:22 pm
Though it looks like scroll wheel is disabled for custom inputs
Works fine for me (just tested with a random modded input), even with modifier keys.
Re: Alt-F4 #16 - Modulating Pure Speed
Posted: Fri Dec 04, 2020 6:56 pm
by DedlySpyder
eradicator wrote: ↑Fri Dec 04, 2020 6:47 pm
DedlySpyder wrote: ↑Fri Dec 04, 2020 6:22 pm
Though it looks like scroll wheel is disabled for custom inputs
Works fine for me (just tested with a random modded input), even with modifier keys.
Weird, I'll try it out tonight. The wiki must be out of date:
"mouse-wheel-up", "mouse-wheel-down", "mouse-wheel-left", "mouse-wheel-right" for mouse wheel (mouse wheel controls do not work for custom inputs!)
https://wiki.factorio.com/Prototype/Cus ... y_sequence
Re: Alt-F4 #16 - Modulating Pure Speed
Posted: Fri Dec 04, 2020 8:13 pm
by eradicator
Yea. I remembered they used to be broken when you said that. But... they *seem* to work now. Can't find anything about that in the changelog either. Also ofc using plain wheel also triggers zoom so realistically you have to use a modifier. Or maybe you can do some hacky magic with a custom blueprint book that directly taps into the built-in mouse-wheel logic.