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[1.1.88] Crash of headless in HR mode if any sprite over SR pixel limit
Posted: Sat Dec 03, 2022 1:31 pm
by Mernom
Seems like dedicated servers don't care to increase their sprite size limit when set to HR mode, while still loading the HR graphics.
See picture: loading HR graphics, yet the sprite size limit is 2048.
- Screenshot_2022-11-17_070903.png (63.52 KiB) Viewed 1756 times
Setting the server to SR graphics allows it to load normally. Same setup in a normal instance of the game doesn't cause any issues.
Recreating it should be as easy as setting up a dedicated instance with SE installed, and set to HR graphics.
Re: Dedicated servers crash when attempting to boot in HR mode if any of the graphics go over the pixel limit for SR gra
Posted: Sat Dec 03, 2022 3:12 pm
by Loewchen
Post the complete log after a session with the issue AND a save file to sync the mods please, see
3638.
Re: Dedicated servers crash when attempting to boot in HR mode if any of the graphics go over the pixel limit for SR gra
Posted: Sun Aug 13, 2023 6:17 am
by Honktown
Reproduced:
Here's my config if needed:
Installing SE, setting high sprite animations and 2048 atlas size seems enough to trigger it.
Game loads fine (and uses a 4k atlas), but headless:
Re: Dedicated servers crash when attempting to boot in HR mode if any of the graphics go over the pixel limit for SR gra
Posted: Sun Aug 13, 2023 6:17 am
by Honktown
I also posted in the other thread about it:
viewtopic.php?f=7&t=108170
Re: [1.1.88] Crash of headless in HR mode if any sprite over SR pixel limit
Posted: Sat Sep 23, 2023 3:18 pm
by Rseding91
Since a headless instance of the game can't read GPU info it's forced to fully use the values provided in the config file. In a graphics version of the game it sees that a given GPU can actually use a larger atlas size and does so to improve performance.
The "fix" here is to just not set the atlas size at all in the config and let the game figure out the best option it can.