[1.1.11] Placing ghosts with shift not working
Posted: Fri Jan 15, 2021 1:52 pm
You can no longer place ghosts in radar range unless you use ctrl+c or blueprint.
Not so long ago you were able to take an item from your toolbelt and plan anything you want as long as it was in player or radar view,
but now you are limited to player range of few tiles, just like with normal entity placement.
It's not game braking but unintuitive; why some ghosts are better than others?
Not so long ago you were able to take an item from your toolbelt and plan anything you want as long as it was in player or radar view,
but now you are limited to player range of few tiles, just like with normal entity placement.
It's not game braking but unintuitive; why some ghosts are better than others?