[0.13.0] Deserialisation Error
Posted: Tue Jun 28, 2016 10:58 pm
Converted a 0.12.35 save to 0.13 and whenever my friend tried to join my Headless MP Server he gets a deserialisation error and if I leave to rejoin I get the same error with a different ID, same if I restart the server, same thing happens to both the "save" and the autosaves, but usually with different IDs.
The last error message I got from my server log was:
4.959 Error MultiplayerManager.cpp:129: MultiplayerManager failed: "Deserialisation error, target with id 9977 doesn't exist"
4.960 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
4.962 Error Main.cpp:442: Couldn't load the game for MP: Deserialisation error, target with id 9977 doesn't exist
I have two mods, Larger Inventory 1.0.1 which was updated for 0.13 along with the Rail Tanker Mod which was also updated for 0.13, I had other mods in 0.12.35 but I removed them and resaved the map for 0.13 with only these two mods on my PC, then copied it all to my headless server. I don't have any Blueprints in my hand as I haven't researched them or rails either. I'm not sure whether it happens at a set time or if I craft something in particular.
The last error message I got from my server log was:
4.959 Error MultiplayerManager.cpp:129: MultiplayerManager failed: "Deserialisation error, target with id 9977 doesn't exist"
4.960 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
4.962 Error Main.cpp:442: Couldn't load the game for MP: Deserialisation error, target with id 9977 doesn't exist
I have two mods, Larger Inventory 1.0.1 which was updated for 0.13 along with the Rail Tanker Mod which was also updated for 0.13, I had other mods in 0.12.35 but I removed them and resaved the map for 0.13 with only these two mods on my PC, then copied it all to my headless server. I don't have any Blueprints in my hand as I haven't researched them or rails either. I'm not sure whether it happens at a set time or if I craft something in particular.