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Version 1.1.30
Posted: Wed Mar 24, 2021 8:39 pm
by FactorioBot
Bugfixes
- Fixed that building by moving ignored the position where the player built the last entity. (97179)
- Fixed a crash that could happen when viewing the tooltip for certain types of ammo. (97276)
- Fixed that ammo tooltips sometimes wouldn't show damage info. (97277)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
Re: Version 1.1.30
Posted: Wed Mar 24, 2021 8:40 pm
by valneq
Three releases in a day. A new record?
Re: Version 1.1.30
Posted: Wed Mar 24, 2021 8:48 pm
by Baughn
If this is the changelog for .29, what's the one for .30?
Re: Version 1.1.30
Posted: Wed Mar 24, 2021 9:03 pm
by Oxyd
Baughn wrote: ↑Wed Mar 24, 2021 8:48 pm
If this is the changelog for .29, what's the one for .30?
We, uh… released .29 without any of the fixes in it. So these are the changes in .30. .29 was the same as .28, except with a different version number.
Re: Version 1.1.30
Posted: Wed Mar 24, 2021 9:14 pm
by Nexarius
Oxyd wrote: ↑Wed Mar 24, 2021 9:03 pm
Baughn wrote: ↑Wed Mar 24, 2021 8:48 pm
If this is the changelog for .29, what's the one for .30?
We, uh… released .29 without any of the fixes in it. So these are the changes in .30. .29 was the same as .28, except with a different version number.
You know at least that 1.1.29 didn't add any bugs.
Re: Version 1.1.30
Posted: Wed Mar 24, 2021 11:07 pm
by blakeh95
Nexarius wrote:You know at least that 1.1.29 didn't add any bugs.
Version 1.1.31. Fixed bug when version number is 29.
Re: Version 1.1.30
Posted: Thu Mar 25, 2021 3:46 am
by DoubleThought
I think this is literally the biggest mistake the Factorio devs have ever made. And it's really tiny, too!
Proof that the devs are human.
Re: Version 1.1.30
Posted: Thu Mar 25, 2021 3:49 am
by ptx0
DoubleThought wrote: ↑Thu Mar 25, 2021 3:46 am
I think this is literally the biggest mistake the Factorio devs have ever made.
that'd be Allegro
Re: Version 1.1.30
Posted: Thu Mar 25, 2021 8:18 am
by Silari
DoubleThought wrote: ↑Thu Mar 25, 2021 3:46 am
I think this is literally the biggest mistake the Factorio devs have ever made. And it's really tiny, too!
Proof that the devs are human.
They've made bigger. Just off hand, there was an update that broke rail signals so loading up that version had trains crashing into each other.
Re: Version 1.1.30
Posted: Thu Mar 25, 2021 8:56 am
by danub
Silari wrote: ↑Thu Mar 25, 2021 8:18 am
They've made bigger. Just off hand, there was an update that broke rail signals so loading up that version had trains crashing into each other.
I remember reading on Reddit or somewhere how some guy's few years old kid got traumatized after watching him play and all the trains crashing into each other.
Don't think many devs can brag about scaring children with bad code
)
Re: Version 1.1.30
Posted: Thu Mar 25, 2021 12:00 pm
by Selak
I play the steam version of Factorio and steam still thinks the most recent version of the game is 1.1.27 from March 11.
I have restarted steam and used the verify local game files several times. Is there something wrong on steam's end or am i going to have to try to reinstall the game completely?
EDIT - Solved my problem...somehow steam took me off experimental branch from beta menu. I did notice that the 1.1.x selection in the beta menu does say that it is version 1.1.27 even though when you select it, it does update to 1.1.30
Re: Version 1.1.30
Posted: Thu Mar 25, 2021 12:13 pm
by jodokus31
Selak wrote: ↑Thu Mar 25, 2021 12:00 pm
I play the steam version of Factorio and steam still thinks the most recent version of the game is 1.1.27 from March 11.
I have restarted steam and used the verify local game files several times. Is there something wrong on steam's end or am i going to have to try to reinstall the game completely?
EDIT - Solved my problem...somehow steam took me off experimental branch from beta menu. I did notice that the 1.1.x selection in the beta menu does say that it is version 1.1.27 even though when you select it, it does update to 1.1.30
Right now: 1.1.27 is stable and 1.1.30 is experimental.
You need to opt in for experimental release. But be aware. the risk that something's get broken is slightly higher and rollback to an older version is not the best idea
Re: Version 1.1.30
Posted: Fri Mar 26, 2021 7:17 am
by Solinya
Selak wrote: ↑Thu Mar 25, 2021 12:00 pm
EDIT - Solved my problem...somehow steam took me off experimental branch from beta menu. I did notice that the 1.1.x selection in the beta menu does say that it is version 1.1.27 even though when you select it, it does update to 1.1.30
I think this happens automatically when the stable bookmark is upgraded to the same version as the experimental. For example, if 1.1.30 becomes the new stable, your beta branch might reset to "none" and you may have to opt-in manually again to 1.1.31.
Re: Version 1.1.30
Posted: Fri Mar 26, 2021 7:37 pm
by Kiu
DoubleThought wrote: ↑Thu Mar 25, 2021 3:46 am
I think this is literally the biggest mistake the Factorio devs have ever made. And it's really tiny, too!
Proof that the devs are human.
A developer is a tool that converts coffee into code
Re: Version 1.1.30
Posted: Fri Mar 26, 2021 7:39 pm
by ptx0
Kiu wrote: ↑Fri Mar 26, 2021 7:37 pm
A developer is a tool that converts coffee into code
coffee and pizza hahaha
Re: Version 1.1.30
Posted: Fri Mar 26, 2021 10:56 pm
by Klonan
ptx0 wrote: ↑Fri Mar 26, 2021 7:39 pm
Kiu wrote: ↑Fri Mar 26, 2021 7:37 pm
A developer is a tool that converts coffee into code
coffee and pizza hahaha
I did actually drink coffee and eat pizza today...
Re: Version 1.1.30
Posted: Fri Mar 26, 2021 11:58 pm
by TheBrain0110
Klonan wrote: ↑Fri Mar 26, 2021 10:56 pm
I did actually drink coffee and eat pizza today...
Did you produce any code from those inputs?
Re: Version 1.1.30
Posted: Sat Mar 27, 2021 12:45 am
by eradicator
Klonan wrote: ↑Fri Mar 26, 2021 10:56 pm
ptx0 wrote: ↑Fri Mar 26, 2021 7:39 pm
Kiu wrote: ↑Fri Mar 26, 2021 7:37 pm
A developer is a tool that converts coffee into code :D ;)
coffee and pizza hahaha :ugeek:
I did actually drink coffee and eat pizza today...
Does pizza input produce better code than noodly input :D?
Re: Version 1.1.30
Posted: Sat Mar 27, 2021 2:32 am
by ptx0
eradicator wrote: ↑Sat Mar 27, 2021 12:45 am
Does pizza input produce better code than noodly input
?
oh god i read that as moldy at first
Re: Version 1.1.30
Posted: Sat Mar 27, 2021 7:05 am
by Pi-C
ptx0 wrote: ↑Sat Mar 27, 2021 2:32 am
eradicator wrote: ↑Sat Mar 27, 2021 12:45 am
Does pizza input produce better code than noodly input
?
oh god i read that as moldy at first
Actually, while not all moldy input is pizza input, some pizza input may also be moldy input. I seriously doubt that any developer would transubstantiate it into code, though, unless that developer was a dog. Even then, there's only a very minute chance that moldy input would make for good code. In Germany, it would produce "Kot" at best, although I'm not sure of it's quality; on the other hand, there are also lots of shitty code around, a good part of which I've contributed myself -- albeit without moldy input.