Posted: Wed Sep 04, 2019 5:45 pm
- Pressing ESC while catching up to a multiplayer game will open the menu with most options disabled. (74735)
- Fixed migration bug that doubles up to one sample worth of statistics when a save is loaded from before 0.17.44.
- Fixed production statistics not calculating the totals correctly. (69068)
- Fixed that on_built_entity wouldn't be fired for built blueprint entities. (75244)
- Fixed a crash when right clicking with the map editor tile area tool. (75248)
- Fluid mixing does not crash the game anymore and is fixed the same way as on migration.
- Fixed some Lua tables would be incorrectly interpreted as Lua arrays. (75179)
- Changed pipe_covers to be drawn with secondary sprite draw order 64 resp. -64 to prevent "z-fighting" issues. (75243)