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Version 0.15.8

Posted: Fri May 05, 2017 6:00 pm
by FactorioBot
Changes
  • New Supply challenge map.
  • Circuit network-based inserter stack size overrides now take effect immediately instead of waiting until the inserter has moved something.
Bugfixes
  • Show 0.7% in the uranium processing recipe instead of 0.0 for uranium 235. This generally works for any recipe that gives less than 1 of anything.
  • Don't draw player names on the map that is not in range of player or radar on the zoomed in map.
  • Fix some ores with negative values in Tight spot level 04. (45656)
  • Fixed inserters couldn't insert fuel into locomotives. (46467)
  • Fixed random inaccessible map area in Beta campaign level 04. (46393)
  • Fixed various inserter GUI bugs. (45337)
  • Fixed train station tutorial relied on specific train schedule state. (45821)
Balancing
  • Changed iron gear wheel price of fast and underground belt from 20->40 and 40->80 to even out the bigger length.
  • Fix that biters would sometimes stop and go to sleep during an attack. (45320)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:05 pm
by nemostein
Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:09 pm
by redlabel
Thanks for this "quickie" update.
nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
What about 4, 7, 11 so blue belt has a special premium? And to have an extra reason to use it late game since a lot of bases just keep red belt often..

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:10 pm
by Ubertwink
FactorioBot wrote:price of fast and underground belt
Sounds like a movie title :)
Did you mean Fast and Express underground belt?

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:11 pm
by Justderpingalong
Too. many. updates. Cant. keep up... You guys are too efficient at fixing! xD

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:12 pm
by Jesus8000
lol i just wanna report the logomotive bug^^
thx 4 beeing so fast<3
but before i update i have to produce 300k underground belts:D

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:16 pm
by Wakaba-chan
Thank you for quick fixing of locomotives issue!

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:18 pm
by Svartrockstomten
Crash log

I was in my car, using robots to de-forest an area.

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:20 pm
by can00336
A new bug has appeared. The game crashes when you enter a train.
Here's the crash log: https://pastebin.com/Gk3x6Nyr

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:22 pm
by Smarty

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:23 pm
by Illysune
Another log report here, seemed to occur right after switching the train (I was in it) to automatic and arriving at a station.

http://puu.sh/vGBDP/b55a976bca.log

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:26 pm
by Wakaba-chan
Waiting for 15.9 today! :D

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:33 pm
by alexzzzz
Wakaba-chan wrote:Waiting for 15.9 today! :D
Definitely
1.png
1.png (117.33 KiB) Viewed 19591 times

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:33 pm
by HammerPiano
FactorioBot wrote:
Changes
Fix that biters would sometimes stop and go to sleep during an attack. (45320)
Hahahah, weird biters :D
Maybe they are trying to be peacefull?

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:37 pm
by houkime
Great work on polishing v15!

... now with all these early-game blueprints if only I could fill ghosts from inventory using ctrl-click, MMB or sth like this... quickly building boring parts of the factory in a tap-tap-tap style slowed down only by crafting speeds and logistical challenges...

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:38 pm
by Wakaba-chan
Another crash report :| I didn't anything special, it just crashed after I entered car, though I normally entered it before...

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:41 pm
by Bluebones
I think changing the underground belt distance was a mistake. For the same reasons why lane changing items and control over where inserters place items have not been added to the game. The underground belt distance is the very minimum you need to get stuff done not a square more. Much work has to be done to get these to work. I have been very frustrated by the limit to 4 in the past. But it has forced me to think more creatively.

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:43 pm
by kinnom
Wakaba-chan wrote:Another crash report :| I didn't anything special, it just crashed after I entered car, though I normally entered it before...
You know that the bugs forum exists right?

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:46 pm
by Wakaba-chan
kinnom wrote:
Wakaba-chan wrote:Another crash report :| I didn't anything special, it just crashed after I entered car, though I normally entered it before...
You know that the bugs forum exists right?
But I don't know, what I exactly did. What should I write in bug-report?

Re: Version 0.15.8

Posted: Fri May 05, 2017 6:47 pm
by mophydeen
nemostein wrote:Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...

+1 for a 5, 8, 11