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Version 0.14.7

Posted: Thu Sep 15, 2016 9:57 pm
by FactorioBot
  • Bugfixes
    • Fixed technology GUI in single player.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 9:59 pm
by bigyihsuan
wow that was fast

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:01 pm
by conn11
Thank you very much, now we can spent the entire night on this awesome awesome game ;)

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:02 pm
by studmuffin
Someone told me player deaths only announce to their force. What if another force kills them? I hope this can be custom scripted in control.lua...

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:15 pm
by roy7
studmuffin wrote:Someone told me player deaths only announce to their force. What if another force kills them? I hope this can be custom scripted in control.lua...
In a pvp situation I think the intent is to not let other teams know.

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:25 pm
by studmuffin
roy7 wrote:
studmuffin wrote:Someone told me player deaths only announce to their force. What if another force kills them? I hope this can be custom scripted in control.lua...
In a pvp situation I think the intent is to not let other teams know.
but... isn't that kind of what you want in a PvP? If your team/force kills someone on the opposing team/force, you want your team to know they died, and you were the killer...

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:27 pm
by Chocolatetthunder
roy7 wrote:
studmuffin wrote:Someone told me player deaths only announce to their force. What if another force kills them? I hope this can be custom scripted in control.lua...
In a pvp situation I think the intent is to not let other teams know.
Whaaaaaaa? if studmuffin and i were both on a team shooting at you on the other team I want him and I to know that i killed you.

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:28 pm
by roy7
studmuffin wrote:
roy7 wrote:
studmuffin wrote:Someone told me player deaths only announce to their force. What if another force kills them? I hope this can be custom scripted in control.lua...
In a pvp situation I think the intent is to not let other teams know.
but... isn't that kind of what you want in a PvP? If your team/force kills someone on the opposing team/force, you want your team to know they died, and you were the killer...
Sure but you don't want other team to know your base is over run by biters, or you got hit by a train, etc.

Maybe it should announce deaths to the player's force, and the force of whoever was responsible for the kill.

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:29 pm
by kovarex
I agree, the logic should be that the team allied with the force + team allied with the killer sees it.

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:34 pm
by Chocolatetthunder
I hope this can be custom scripted in control.lua...[/quote]

customization == freedom

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:36 pm
by studmuffin
At the least, include the information of the entity which caused the players death in the on_player_died event. called it "opposingEntity" or something. Then it could be scripted to announce who the player was killed by to the rest of the forces, if someone wanted to custom script it that way.

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:39 pm
by Chocolatetthunder
studmuffin wrote:At the least, include the information of the entity which caused the players death in the on_player_died event. called it "opposingEntity" or something. Then it could be scripted to announce who the player was killed by to the rest of the forces, if someone wanted to custom script it that way.
and when i want to make a score screen to see how many kills who has...

Re: Version 0.14.7

Posted: Thu Sep 15, 2016 10:44 pm
by studmuffin
Chocolatetthunder wrote:
studmuffin wrote:At the least, include the information of the entity which caused the players death in the on_player_died event. called it "opposingEntity" or something. Then it could be scripted to announce who the player was killed by to the rest of the forces, if someone wanted to custom script it that way.
and when i want to make a score screen to see how many kills who has...
now you're asking too much. :lol:

Re: Version 0.14.7

Posted: Fri Sep 16, 2016 2:44 pm
by MrGoodbits
Did the 0.14.7 downloads get removed? All I see in experimental now is 0.14.6.

Re: Version 0.14.7

Posted: Fri Sep 16, 2016 2:58 pm
by rfvgyhn
Same issue as @MrGoodbits. It appears as though the download was removed.

EDIT: Haha, right as I post that, it's back.

Re: Version 0.14.7

Posted: Sun Sep 18, 2016 8:02 pm
by DrFluffeh
My game crashes every ~5 mins for no apparent reason. I get a pop up saying to post about the crash, but the game gives me no info on it and I have no mods installed. I'm not sure what the problem is, but I'm hoping the game will be stable soon and my save game isn't corrupt :(

Re: Version 0.14.7

Posted: Sun Sep 18, 2016 9:51 pm
by DaveMcW
Post your %appdata%\Factorio\factorio-current.log in the tech support forum.

Re: Version 0.14.7

Posted: Tue Sep 20, 2016 2:10 pm
by Neemys
DrFluffeh wrote:My game crashes every ~5 mins for no apparent reason. I get a pop up saying to post about the crash, but the game gives me no info on it and I have no mods installed. I'm not sure what the problem is, but I'm hoping the game will be stable soon and my save game isn't corrupt :(
If the game told you to post on the forum, you should submit a bug report here : viewforum.php?f=7

More information on how to do a bug report post see viewtopic.php?f=7&t=3638

Crash can corrupt a savegame if it happen at the same time as the save occur. To be on the safe side you can backup your save by copy and pasting the save folder in "%appdata%/factorio/" (paste the previous text in an explorer window)