Slightly reduced big electric pole collision box to allow squeezing between big pole and accumulator.
Increased the distance between items on the belt from 0.28 to 0.28125. This way the the circuit network pulse for items will be every 9/4.5/3 ticks for normal/fast/express compressed belts. (27686)
Gui
Only games with the same application version are displayed in Browse Games screen.
Removed tabs from Browse Games and Browse Mods screens and tweaked column widths.
Bugfixes
Fixed mods directory not being created when installing mods (27565)
Fixed lab bonus speed not showing correctly in the bonus GUI sometimes. (27781)
Fixed crash related to killed flamethrower turrets in ghost mode. (27757)
Fixed that the game crashed in the user login dialog when the steam connection was not available.
Yet another research window resizing fix.
Fixed desync related to building-while-moving underground belts and pipe-to-ground.
Fixed Steel chest recipe in New hope mission 02. (27400)
Fixed projectiles with negative accelerations 'hitting' at the incorrect position.
Fixed bug related to building/removing poles connected to network with power switch. (27737)
Fixed that some items seemed to be repairable in multiplayer. (27572)
Fixed that modules could get lost when upgrading them. (27835)
Research Screen was still screwed up when i joined an MP game
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 7:41 pm
by danbgt
research is still missing button
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 7:57 pm
by xR1C0x
danbgt wrote:research is still missing button
I am seeing you already researching Bullet Shooting speed 3 on the back (top right corner)
so you want an extra button ???
for cancel research maybe
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 8:18 pm
by Hamster
danbgt wrote:research is still missing button
From where do you have this background? I like it.
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 8:18 pm
by credomane
FactorioBot wrote:Yet another research window resizing fix.
Sorry. (not sorry)
danbgt wrote:research is still missing button
You are researching that technology, silly. Of course it isn't displayed.
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 8:21 pm
by Zeblote
Still missing new concrete tiles
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 8:23 pm
by mojo2012
Hi guys,
I'm currently writing a mod, based on Factorio 13.3. and I have some troubles.
I don't know if I'm doing something wrong here, but in this little snippet (called in the on_player_created event function) only the first log line is being printed:
global.logger.log("mojo-exploration started")
global.logger.log(game.player.position.x)
global.logger.log("mojo-exploration started end")
There is no error message at all.
If I remove the second line, the second log line is also printed correctly.
This also happens when accessing surface or any other game object.
UPDATE:
It seems something goes wrong when accessing game.player.
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 8:58 pm
by bobingabout
mojo2012 wrote:It seems something goes wrong when accessing game.player.
Because... game.player was removed?
you need to use the game.players[] array now instead, you know, so that things actually work in multiplayer.
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 9:01 pm
by HanziQ
bobingabout wrote:
mojo2012 wrote:It seems something goes wrong when accessing game.player.
Because... game.player was removed?
you need to use the game.players[] array now instead, you know, so that things actually work in multiplayer.
Not true. game.player works the same in singleplayer and multiplayer now.
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 9:09 pm
by daniel34
mojo2012 wrote:I don't know if I'm doing something wrong here, but in this little snippet (called in the on_player_created event function) only the first log line is being printed:
[...]
UPDATE:
It seems something goes wrong when accessing game.player.
game.player: The player typing at the console - nil in all other instances.
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 9:11 pm
by Zeblote
Should this not print an error message along the lines of 'attempting to index ? - a nil value' ?
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 9:12 pm
by mojo2012
Sorry, I'm using stdlib and it seems the error is laying there. Previsouly it would through an exception. Currently it just crashes the even handler function
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 9:19 pm
by kovarex
xR1C0x wrote:
danbgt wrote:research is still missing button
I am seeing you already researching Bullet Shooting speed 3 on the back (top right corner)
so you want an extra button ???
for cancel research maybe
He almost got me
Re: Version 0.13.3
Posted: Fri Jul 01, 2016 10:52 pm
by Escadin
Holding an item that brings up rail placement highlights/help (rail signal, etc) causes constant deysnch and map reload in multiplayer. Didn't happen in the previous version.
Re: Version 0.13.3
Posted: Sat Jul 02, 2016 12:14 am
by daniel34
Escadin wrote:Holding an item that brings up rail placement highlights/help (rail signal, etc) causes constant deysnch and map reload in multiplayer. Didn't happen in the previous version.
Fixed in 0.13.4 (27880), happens for several items.