Version 0.12.18
Posted: Mon Nov 23, 2015 1:30 pm
- Bugfixes
- Fixed replay of a game created from another replay would crash the game. (https://forums.factorio.com/forum/vie ... hp?t=17703)
- Fixed that rotating an unpaired underground transport belt wouldn't make its items go back (https://forums.factorio.com/forum/vie ... hp?t=17663).
- Fixed construction robots sometimes not picking up an underground transport belt whilst deconstructing it if it contains items (https://forums.factorio.com/forum/vie ... hp?t=17663).
- Fixed all personal construction robots could get stuck waiting for trees to be gathered (https://forums.factorio.com/forum/vie ... hp?t=17755).
- Fixed crash caused by allowing mods to order units to attack a disconnected player's character (https://forums.factorio.com/forum/vie ... hp?t=17801).
- Fixed rare crash with construction robot. (https://forums.factorio.com/forum/vie ... hp?t=17851)
- Fixed the info about the energy consumption of personal roboport, to show the maximum consumption as other machines.
- Inventories with limit (chests) can get scroll bars when they are too big as well. (https://forums.factorio.com/forum/vie ... hp?t=17849)
- Fixed, that the train could get stuck when it has to accelerate to get to station that is very close. (https://forums.factorio.com/forum/vie ... hp?t=17748)
- Fixed map exchange strings not being accepted when the quote sequence contains spaces (https://forums.factorio.com/forum/vie ... hp?t=17699)
- Fixed locomotive not centered on rails. (https://forums.factorio.com/forum/vie ... hp?t=16455)
- Fixed train lights were further away than they should be. (https://forums.factorio.com/forum/vie ... hp?t=16455)
- Fixed spitters freezing in some cases (https://forums.factorio.com/forum/vie ... hp?t=17830).
- Fixed crash when trying to load replay from save that doesn't contain level-init.dat (https://forums.factorio.com/forum/vie ... hp?t=17884).
- Fixed incorrect default request amounts for shield and battery euquipment due to typo (https://forums.factorio.com/forum/vie ... hp?t=17879).
- Fixed save with modded roboport could become unloadable without the mod (https://forums.factorio.com/forum/vie ... hp?t=17882).
- Fixed beam animations for modded weapons (https://forums.factorio.com/forum/vie ... hp?t=17781).
- Fixed that reconnecting train in special case lead to corruption of the rail state. (https://forums.factorio.com/forum/vie ... hp?t=17627)
- Changes
- Improved formating of map exchange string.
- Scripting
- Reading or writing LuaPlayer::character will now fail if the LuaPlayer isn't connected (see LuaPlayer::connected).
- Lua API documentation is included in release packages (directory doc-html)