Version 0.12.2
Posted: Fri Jul 31, 2015 12:41 pm
- Features
- Enabled swapping held blueprints with other blueprints directly.
- Force-building blueprints will mark any colliding trees for deconstruction.
- Added filters to car and tank main inventories.
- Changes
- Inserters will never take more than the maximum stack size of the item.
- Way more relaxed timeouts for dropping peers during map uploads (https://forums.factorio.com/forum/vie ... hp?t=14082).
- Bugfixes
- Factorio with RTL languages no longer crashes on startup because of reversed font path.
- Fixed crash when removing mods that added/changed recipes (https://forums.factorio.com/forum/vie ... 393#p94393).
- Disabled repairing of combat robots (https://forums.factorio.com/forum/vie ... hp?t=13984).
- --start-server and --create now accept filenames with dots in them (https://forums.factorio.com/forum/vie ... hp?t=13881).
- Combinators will no longer turn off when no wires are connected (https://forums.factorio.com/forum/vie ... hp?t=13957).
- Shift + click will move items into logistic trash slots only in character gui (https://forums.factorio.com/forum/vie ... hp?t=14137).
- Fixed circuit network crash when removing mods that changed the inserter (https://forums.factorio.com/forum/vie ... hp?t=14141).
- Fixed crashes related to migrating entities (https://forums.factorio.com/forum/vie ... hp?t=14141).
- Inserters and logistic robots no longer extract from enemy chests (https://forums.factorio.com/forum/vie ... 92&p=95512).
- Fixed health bar display on large entities like the rocket silo (https://forums.factorio.com/forum/vie ... hp?t=14188)
- Fixed crash when loading some maps that were migrated from early-0.11 versions (https://forums.factorio.com/forum/vie ... hp?t=14128).
- Inserters now correctly pick up items from splitters (https://forums.factorio.com/forum/vie ... hp?t=14120, https://forums.factorio.com/forum/vie ... hp?t=13518).
- Picking up items from curved belts picks up from the correct line (https://forums.factorio.com/forum/vie ... hp?t=14016).
- Fixed that electric pole/roboport radius visualisation were off-centered in low graphics mode.
- Fixed that turrets had too small remnants.
- Fixed bug when removing roboports during load migration (https://forums.factorio.com/forum/vie ... 291#p94291).
- Empty autoplace tag in mod entity specification doesn't place entity at all (https://forums.factorio.com/forum/vie ... hp?t=13420).
- Fixed blueprints or armors getting erased when inserters move them. Fixed "Attempt to clone non empty blueprint" and "Attempt to clone armor with equipment grid" when inserters move them. (https://forums.factorio.com/forum/vie ... hp?t=14179)
- Character doesn't get moved by neighbour transport belt after game load.
- Crafting entity tooltips show contents in order and now also show fluids (https://forums.factorio.com/forum/vie ... hp?t=14211)
- Fixed missing belt activation in specific situation (https://forums.factorio.com/forum/vie ... hp?t=14023)
- Fixed modded spitters could spit very far from their location when trying to destroy a tree (https://forums.factorio.com/forum/vie ... hp?t=14106).
- Map editor wire editing works again.
- Fixed beacons stopping working when the modules where removed and re-inserted (https://forums.factorio.com/forum/vie ... hp?t=14275).
- Fixed power armor GUI tooltips not showing sometimes.
- Fixed v-sync causing framerate to go bellow 60 when Windows Aero theme is enabled (https://forums.factorio.com/forum/vie ... hp?t=13622).
- Flame-thrower sounds volume is dependent on the distance of the player now. (https://forums.factorio.com/forum/vie ... hp?t=13538)
- Tank can turn around without moving forward again. (https://forums.factorio.com/forum/vie ... hp?t=13936)
- Fixed tile building/removal sometimes removing buildings or killing the player.
- Fixed tile building/removal sometimes creating or removing water.
- Fixed tile removal ignoring changes made in map editor.
- Fixed crashes when mining path tiles while map is generated.
- Scripting
- get_surface never returns invalid surface.