[1.1.20] Crash loading 1.0 map in 1.1 (LogisticNetwork::solveRequestingRobots)
Posted: Thu Feb 04, 2021 11:33 pm
Hello,
I've got a long-running game which I recently migrated from 0.17.79 over to 1.0, then to 1.1 (Couldn't go directly to 1.1). The save loads fine on 1.0, but breaks with the following trace on 1.1.
Happy to provide the save and mods used (Py mods and a slew of other stuff), or the dump file, if it's helpful.
For now, I'll play about on 1.0
Thanks!
I've got a long-running game which I recently migrated from 0.17.79 over to 1.0, then to 1.1 (Couldn't go directly to 1.1). The save loads fine on 1.0, but breaks with the following trace on 1.1.
Happy to provide the save and mods used (Py mods and a slew of other stuff), or the dump file, if it's helpful.
For now, I'll play about on 1.0
Code: Select all
417.568 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff69b91f423
ModuleBase: 0x00007ff69b1d0000, ImageSize: 01d47000, RelativeAddress: 0074f423
417.568 Error CrashHandler.cpp:486: Access Violation: Read at address 0000000000000138
417.568 Error CrashHandler.cpp:500: Exception Context:
rax=0000000000000002, rbx=000001d7c329fc90, rcx=0000000000000000,
rdx=0000001df12be870, rsi=000001d9667a2230, rdi=0000001df12be8c8,
rip=00007ff69b91f423, rsp=0000001df12be8a0, rbp=000001d9667a2238,
r8=000001d9541d5e00, r9=00007ff69b1d0000, r10=0000001df12be870,
r11=000001d9667a2230, r12=000001d7cafa42e0, r13=000001d7b7e08c60,
r14=000001d9541d5e00, r15=000001d7cafa42b8
417.568 Crashed in D:\Factorio\Factorio_1.1.20\bin\x64\factorio.exe (0x00007ff69b1d0000 - 0x00007ff69cf17000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rjvwdc\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-rjvwdc\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-rjvwdc\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-rjvwdc\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-rjvwdc\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA3A9C247)
00007FFAA3A9C247 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA5EB4B63)
00007FFAA5EB4B63 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA5E9BB16)
00007FFAA5E9BB16 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA5EB130F)
00007FFAA5EB130F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA5E5B5E4)
00007FFAA5E5B5E4 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA5EAFE3E)
00007FFAA5EAFE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-rjvwdc\src\logistics\logisticnetwork.cpp (1245): LogisticNetwork::solveRequestingRobots
c:\cygwin64\tmp\factorio-build-rjvwdc\src\logistics\logisticmanager.cpp (102): LogisticManager::update
c:\cygwin64\tmp\factorio-build-rjvwdc\src\force\forcemanager.cpp (129): ForceManager::update
c:\cygwin64\tmp\factorio-build-rjvwdc\src\map\map.cpp (1558): Map::updateEntities
c:\cygwin64\tmp\factorio-build-rjvwdc\src\game.cpp (208): Game::update
c:\cygwin64\tmp\factorio-build-rjvwdc\src\scenario\scenario.cpp (1266): Scenario::update
c:\cygwin64\tmp\factorio-build-rjvwdc\src\scenario\scenario.cpp (1157): Scenario::updateStep
c:\cygwin64\tmp\factorio-build-rjvwdc\src\mainloop.cpp (1254): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-rjvwdc\src\mainloop.cpp (1119): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-rjvwdc\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void),WorkerThread *>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void),WorkerThread *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA51C7034)
00007FFAA51C7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA5E5D0D1)
00007FFAA5E5D0D1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
419.115 Error CrashHandler.cpp:189: Map tick at moment of crash: 216733523
419.115 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
427.038 Uploading log file
427.067 Error CrashHandler.cpp:258: Heap validation: success.
427.068 Creating crash dump.
427.223 CrashDump success