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[kovarex] [0.16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Tue Dec 26, 2017 7:58 pm
by Xakep_SDK
You can safely play this map in SP.
You can safely play this map in MP after all enemies killed.
Mods:
mod-list.json

Re: [16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Thu Jan 04, 2018 11:28 am
by Xakep_SDK
Any news?

Re: [16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Thu Jan 04, 2018 2:17 pm
by Loewchen
See here: 3638

Re: [kovarex] [16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Thu Jan 04, 2018 3:45 pm
by kovarex
I tried to load the save you provided with both in multiplayer and singleplayer and both with and without the mods, and it all worked fine for me in 0.16.14.
Can you confirm, that the problem is still in the newest version?

Re: [kovarex] [16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Fri Jan 05, 2018 6:02 am
by Xakep_SDK
Not fixed. Tried in 16.14.
Mods+map in attachments.(this is another map with actual mods)
It looks like deadlock somewhere in the code, i can't stop server with sigint, only sigkill.

Re: [kovarex] [16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Fri Jan 05, 2018 4:13 pm
by kovarex
I tried this as well, I used the 0.16.14 and multiplayer and it just loads fine for me.
By the talk about sigint or sigkill, I guess that you are using linux. Could you try to attack to the process in gdb and send me the stacktrace of where is it when it is frozen?

Re: [kovarex] [16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Sat Jan 06, 2018 10:25 am
by Xakep_SDK
Backtrace: https://pastebin.com/NUPxt94T
I'm not good with native debugging. I have connected to the server and after client timed out, i made this backtrace.

Re: [kovarex] [16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Wed Jan 10, 2018 6:37 am
by Xakep_SDK
Any news?

Re: [kovarex] [0.16.7][MODS] Server freeze at ConnectedLoadingMap state

Posted: Fri Mar 02, 2018 2:46 pm
by kovarex
Hello, it took me some time to get back to this topic.
It seems to be lua related, so there is some chance that it could be something related to bugfixes we already do. Could you please try if you can reproduce it in the latest version?