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Spidertron bug?

Posted: Thu Dec 03, 2020 9:51 pm
by Evoluxion
this morning i download the 1.1.4 and notice that spidertron get stuck in the midle of the biters nests because the acid of the worms/sppiters or something else i dont know, the thing is, in version 1.0 to 1.1.3 this didnt happend, i cant clear nests any more, is this a bug or is intentional?

Thanks.

Re: Spidertron bug?

Posted: Thu Dec 03, 2020 9:57 pm
by Loewchen
Post a save that shows that happening please, see 3638.

Re: [Klonan] Spidertron bug?

Posted: Thu Dec 03, 2020 10:31 pm
by Evoluxion
Here is the save game, just try to enter in the middle of the nest, spidertron surely get destroyed because he barely moves

pd: sorry for the double post, i thought this one was erased because not follow the rules.

Re: [Klonan] Spidertron bug?

Posted: Fri Dec 04, 2020 8:24 am
by Klonan
It was a weird situation, that the stickers for spider vehicles were only half-implemented

For instance they would take damage from stickers, but not slow down from the stickers,
And also the stickers were not drawn on the entity, so it was not possible to see the effects

Last release I just finished implementing all the parts of the stickers that were not finished, and part of the result is that they are now correctly slowed down by the acid stickers from worms/spitters

I hope this explains why your spiders are now slowing down in the middle of the biter bases, you will have to be a little bit more tactical now

Re: Spidertron bug?

Posted: Fri Dec 04, 2020 3:22 pm
by Evoluxion
Well, that's explains a lot, the thing is, I only play deathworld, where the nests are huge all the time with countless biters, I cant use the spiderton anymore, only for building things since in 1.1 when can do that.

Re: Spidertron bug?

Posted: Tue Dec 08, 2020 5:42 am
by Philip017
I realize this is considered not a bug, but it was also not listed in the change log that i could find, the spider used to be very good for destroying nests, now it is not at all, and the slow effect can cause the spider to barely move with 3 exos in it, i feel that this needs to be addressed and the spider not slowed to such a crawl. this is perhaps that the slow effect has too great of a stacking impact. the acid also slows the player much more now as well, virtual instant death if you dont have shields.

Re: Spidertron bug?

Posted: Tue Dec 08, 2020 5:49 am
by Loewchen
This is closed, open a topic in Balancing if you want to discuss this further.

Re: [Klonan] Spidertron bug?

Posted: Tue Dec 08, 2020 6:52 am
by valneq
Klonan wrote:
Fri Dec 04, 2020 8:24 am
Last release I just finished implementing all the parts of the stickers that were not finished, and part of the result is that they are now correctly slowed down by the acid stickers from worms/spitters
Noooooooo! I thought this was a feature :cry:

Re: Spidertron bug?

Posted: Tue Dec 08, 2020 6:56 am
by wobbycarly
Philip017 wrote:
Tue Dec 08, 2020 5:42 am
I realize this is considered not a bug, but it was also not listed in the change log that i could find, the spider used to be very good for destroying nests, now it is not at all, and the slow effect can cause the spider to barely move with 3 exos in it, i feel that this needs to be addressed and the spider not slowed to such a crawl. this is perhaps that the slow effect has too great of a stacking impact. the acid also slows the player much more now as well, virtual instant death if you dont have shields.
Try the Spidertron Extended mod. I have Mk3 Spidertrons running around with about 10-12 exos - they are very expensive and still vulnerable so for me, I don't feel like it's cheating.

Re: [Klonan] Spidertron bug?

Posted: Tue Dec 08, 2020 11:02 am
by MEOWMI
valneq wrote:
Tue Dec 08, 2020 6:52 am
Klonan wrote:
Fri Dec 04, 2020 8:24 am
Last release I just finished implementing all the parts of the stickers that were not finished, and part of the result is that they are now correctly slowed down by the acid stickers from worms/spitters
Noooooooo! I thought this was a feature :cry:
I thought so too... BLAH! Acid stickers are so overpowered compared to other enemy attacks, by far the most dangerous thing and very annoying to play against. (You thought invisible rocks were bad? Hah!)

It makes so much sense for Spidertrons to be able to overcome the slowing effect of acid stickers... It's now back to being the only thing in the game you can't overcome, even with endgame equipment, while also being the most dangerous and most annoying thing.

(I might make the rest of this a separate thread.)

They slow you a lot, are often hard to see and often even completely invisible below other corpse sprites, they last very long, and deal massive DoT when in contact. It's the one thing you can't get around in the game. With how incredibly hard it is to see them and how punishing they are, they're extremely annoying to play against.

I'm not even kidding. Biters and the acid projectile with its slow themselves are fine, and they're so much less dangerous than acid stickers on the ground. Even behemoth worm shots and behemoth biter attacks, which also are much much higher than other things on the danger list, even they just pale in comparison to acid stickers.

Virtually the only thing you can do with stickers is avoid the area and wait for them to expire (basically means that the area is off limits for the duration of the battle, which is far too long), otherwise you risk complete slowdown with the possibility of high damage either directly from the DoT or indirectly from being slowed down so much.