Placing underground ghosts rotates 180...
Posted: Mon Nov 30, 2020 8:34 pm
Hi,
After upgrading to 1.1.1, I'm VERY disappointed in a lot of new changes.
This thread being specifically for the shift-place on underground belts, since placing a long line of belts facing the same direction have now become seriously more tedious. Previously (and by that I mean, during my 3000+ hours of gameplay), all I did was pic the underground belt, rotate it as I wanted, and held down my left mouse button and painted the line of underground belts. In most cases, I just clone (q) the correct alignment from something close by. The new version places Exactly 1 underground belt when dragging sideways. Nothing less, nothing more. And in addition to this, rotates the belt 180°, making repeated click-placements taking over 10 times longer, since I have to rotate each piece before placing it. Not even turning off lock belts to straight lines prevents this, imo, unwanted behavior.
One work-around is copying (ctrl+c) and paste, then drag. However, this has two side effects, instead of requiring exactly two action (q then drag), it requires several more. First ctrl+c, then selection rectangle, then ctrl+v, then drag. so from two to 7 presses (counting command+key as two, cause it takes longer time to ctrl+key than just key). It also clogs up the copy history with nothing but underground belts in different directions. Not to mention that ctrl+c a single entity usually results in unwanted picks.
Please restore the old behavior either by a separate option, or by incorporating the old behavior into un-selecting the locked belts lines.
//Regards
After upgrading to 1.1.1, I'm VERY disappointed in a lot of new changes.
This thread being specifically for the shift-place on underground belts, since placing a long line of belts facing the same direction have now become seriously more tedious. Previously (and by that I mean, during my 3000+ hours of gameplay), all I did was pic the underground belt, rotate it as I wanted, and held down my left mouse button and painted the line of underground belts. In most cases, I just clone (q) the correct alignment from something close by. The new version places Exactly 1 underground belt when dragging sideways. Nothing less, nothing more. And in addition to this, rotates the belt 180°, making repeated click-placements taking over 10 times longer, since I have to rotate each piece before placing it. Not even turning off lock belts to straight lines prevents this, imo, unwanted behavior.
One work-around is copying (ctrl+c) and paste, then drag. However, this has two side effects, instead of requiring exactly two action (q then drag), it requires several more. First ctrl+c, then selection rectangle, then ctrl+v, then drag. so from two to 7 presses (counting command+key as two, cause it takes longer time to ctrl+key than just key). It also clogs up the copy history with nothing but underground belts in different directions. Not to mention that ctrl+c a single entity usually results in unwanted picks.
Please restore the old behavior either by a separate option, or by incorporating the old behavior into un-selecting the locked belts lines.
//Regards