I don't really have a desire to continue working on this mod. If someone wants it updated to 0.13 I can do that, but I don't plan to add anything else to this mod (anyone else feel free to pick it up if you want).
Placement Chest
Info:
Adds a special chest entity to the game that will automatically place items that it can next to it every second
Supports blueprints
Comes in normal chest and logistic version
Details:
Factorio Version: 0.12.x+ (tested with 0.12.33, should work with any stable 0.12)
This mod adds a Placement Chest to the game that will automatically place entities that are fed into it. The placement interval and direction that the chests place are both configurable.
Almost all entities can be placed by the chest. This includes mining drills and oil rigs, even though they are not on top of their resources.
NOW WITH BLUEPRINT SUPPORT!
A blueprint placed into a Placement Chest will now be placed automatically. Everything from the blueprint should copy over just like usual. The best use for this could be to continue to place a large blueprint down, so that it does not time out, or to create a self-expanding factory (such as solar fields), using the all new Logistic Placement Chest.
The Logistic Placement Chest acts like a combination of the base Placement Chest and a requester chest.
Screenshots
Logistic Placement Chest and Placement Chest:
Example of self-building blueprint:
TODO
GUI support to allow players to change the placement interval and placement direction per chest.
Version history
0.2.0
Added Blueprint Support
Added Logistic Placement Chest
Changed texture of Placement Chest (and associated icons, including tech)
Moved mod recipes to show behind the storage tank, to keep them separate from the vanilla chests.
0.1.1
Changed directions in the config to the following:
This sounds quite interesting, but could you provide some pictures/screenshots too?
Re: [Mod 0.12.x] Placement Chest
Posted: Thu May 05, 2016 11:56 am
by DedlySpyder
Ralord89 wrote:This sounds quite interesting, but could you provide some pictures/screenshots too?
I included one, but the problem is there really isn't anything to show. The chest is just a slight recolor on the steel chest.
Re: [Mod 0.12.x] Placement Chest (0.1.1)
Posted: Thu May 05, 2016 8:03 pm
by NoriSilverrage
Does it respond to circuit conditions?
Re: [Mod 0.12.x] Placement Chest (0.1.1)
Posted: Thu May 05, 2016 8:14 pm
by DedlySpyder
NoriSilverrage wrote:Does it respond to circuit conditions?
No, not at the moment.
Re: [Mod 0.12.x] Placement Chest (0.1.1)
Posted: Thu May 05, 2016 9:32 pm
by Lurkily
Can you suggest some of the ways you forsee this being used?
Re: [Mod 0.12.x] Placement Chest (0.1.1)
Posted: Thu May 05, 2016 10:09 pm
by DedlySpyder
Lurkily wrote:Can you suggest some of the ways you forsee this being used?
At the moment, it is for extremely niche needs. Nothing really in the base game besides bots, cars or trains possibly.
But, I have figured out how to deploy blueprints with the chest, so when I am able to finish the next version update, that has tons of potential.
Re: [Mod 0.12.x] Placement Chest (0.2.0)
Posted: Sat May 07, 2016 7:51 pm
by DedlySpyder
0.2.0
Added Blueprint Support
Added Logistic Placement Chest
Changed texture of Placement Chest (and associated icons, including tech)
Moved mod recipes to show behind the storage tank, to keep them separate from the vanilla chests.
Re: [Mod 0.12.x] Placement Chest (0.2.0)
Posted: Sun May 08, 2016 8:49 am
by Adil
Excuse me, but what will be the difference over this one?
Re: [Mod 0.12.x] Placement Chest (0.2.0)
Posted: Sun May 08, 2016 12:08 pm
by DedlySpyder
Adil wrote:Excuse me, but what will be the difference over this one?
Different ways of going about it, it seems. I'll admit, I hadn't actually checked for other blueprint deployers , I had been told that old attempts didn't work well (and was linked to a 0.12.10 mod).