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[0.17.50] Train "Circle bug"

Posted: Tue Jun 18, 2019 12:06 am
by nuhll
Hi,
so ive found something strange, im not quite sure if its a bug, or not, but i think it is.

Look at the screenshot. I mean the circle.

If im coming from the circle, i can go right. If im coming from outside, i cant go right.

What i expect?
I expect if i can go right from inside the circle that this is also possible from outside? Shouldnt it either work or not work, but not work and other time not? Doesnt work = i cant manually drive there via train.
1.png
1.png (6.17 MiB) Viewed 3882 times

I realized that its hard to understand what i mean, so heres a screenshot with some more details...
2.png
2.png (6.12 MiB) Viewed 3876 times

Re: Train "Circle bug"

Posted: Tue Jun 18, 2019 1:57 am
by tehfreek
Any chance you can hold a signal so that we can see the blocks?

Re: Train "Circle bug"

Posted: Tue Jun 18, 2019 2:41 am
by DaveMcW
Not a bug. You must put a diagonal rail between 2 curved rails to form a path.

Re: [0.17.50] Train "Circle bug"

Posted: Tue Jun 18, 2019 6:25 pm
by nuhll
So heres the Blueprint (its pretty dumb that you can only export that when its in inventory (who make it that way wtf???)
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
And here is screenshot with signal.


I wouldnt have a problem if its not working, but from the looks and the blocks, it seems like it should work?!



3.png
3.png (4.83 MiB) Viewed 3825 times

Re: [0.17.50] Train "Circle bug"

Posted: Wed Jun 19, 2019 6:36 pm
by disentius
DaveMcW is correct, but it is more a "visual" bug.

If you remove two rail pieces like this:
No rail connection.png
No rail connection.png (2.2 MiB) Viewed 3786 times
You can see that the curves do not interconnect.
And it is the same block, so it looks connected.

Re: [0.17.50] Train "Circle bug"

Posted: Wed Jun 19, 2019 11:45 pm
by nuhll
So its still a bug, even if its just a visual one, thats what i mean.

Re: [0.17.50] Train "Circle bug"

Posted: Thu Jun 20, 2019 12:22 am
by Jap2.0
nuhll wrote:
Wed Jun 19, 2019 11:45 pm
So its still a bug, even if its just a visual one, thats what i mean.
And how do you suggest they fix it? Both curves connect to the circle, the circle... goes in a circle - sure, it's not obvious, but there's no easy solution.

Re: [0.17.50] Train "Circle bug"

Posted: Thu Jun 20, 2019 11:49 am
by disentius
nuhll wrote:
Tue Jun 18, 2019 12:06 am
Hi,
so ive found something strange, im not quite sure if its a bug, or not, but i think it is.

Look at the screenshot. I mean the circle.

If im coming from the circle, i can go right. If im coming from outside, i cant go right.

What i expect?
I expect if i can go right from inside the circle that this is also possible from outside? Shouldnt it either work or not work, but not work and other time not? Doesnt work = i cant manually drive there via train.
We showed you why you can not turn right. design flaw in your intersection, no bug.

Re: [0.17.50] Train "Circle bug"

Posted: Thu Jun 20, 2019 8:59 pm
by nuhll
Jap2.0 wrote:
Thu Jun 20, 2019 12:22 am
nuhll wrote:
Wed Jun 19, 2019 11:45 pm
So its still a bug, even if its just a visual one, thats what i mean.
And how do you suggest they fix it? Both curves connect to the circle, the circle... goes in a circle - sure, it's not obvious, but there's no easy solution.
I dont know! im not jesus! :mrgreen:

What about a break (or some sort of visual thing?) in the line when you have a signal in hand?

Re: [0.17.50] Train "Circle bug"

Posted: Thu Jun 20, 2019 9:00 pm
by nuhll
disentius wrote:
Thu Jun 20, 2019 11:49 am
nuhll wrote:
Tue Jun 18, 2019 12:06 am
Hi,
so ive found something strange, im not quite sure if its a bug, or not, but i think it is.

Look at the screenshot. I mean the circle.

If im coming from the circle, i can go right. If im coming from outside, i cant go right.

What i expect?
I expect if i can go right from inside the circle that this is also possible from outside? Shouldnt it either work or not work, but not work and other time not? Doesnt work = i cant manually drive there via train.
We showed you why you can not turn right. design flaw in your intersection, no bug.
The game 11ßß0000000000000000000% shows a working rail, which is not true. If you misplace a rail it normal shows it visual...

Re: [0.17.50] Train "Circle bug"

Posted: Thu Jun 20, 2019 9:48 pm
by Loewchen
nuhll wrote:
Thu Jun 20, 2019 9:00 pm
The game 11ßß0000000000000000000% shows a working rail, which is not true.
Of course its true, none of the rails are broken, you can not exit the loop from the bottom because the the bottom merges the loop after the exit splits off.

Re: [0.17.50] Train "Circle bug"

Posted: Thu Jun 20, 2019 10:10 pm
by nuhll
Loewchen wrote:
Thu Jun 20, 2019 9:48 pm
nuhll wrote:
Thu Jun 20, 2019 9:00 pm
The game 11ßß0000000000000000000% shows a working rail, which is not true.
Of course its true, none of the rails are broken, you can not exit the loop from the bottom because the the bottom merges the loop after the exit splits off.
Look at disentius picture, thats what should happen. (or somethiung like this idk)

After all we have a disconnected rail here?

Re: [0.17.50] Train "Circle bug"

Posted: Fri Jun 21, 2019 2:06 am
by Jap2.0
nuhll wrote:
Thu Jun 20, 2019 10:10 pm
Loewchen wrote:
Thu Jun 20, 2019 9:48 pm
nuhll wrote:
Thu Jun 20, 2019 9:00 pm
The game 11ßß0000000000000000000% shows a working rail, which is not true.
Of course its true, none of the rails are broken, you can not exit the loop from the bottom because the the bottom merges the loop after the exit splits off.
Look at disentius picture, thats what should happen. (or somethiung like this idk)

After all we have a disconnected rail here?
Nope, none of the rails are disconnected. They both connect to the circle, but the rail joining from the bottom enters the circle after the other rail leaves the circle. The circle connects the block. Visuals:

Bottom rail joins the circle:
bottomrail.png
bottomrail.png (632.26 KiB) Viewed 3674 times
Circle exits to the left:
leftrail.png
leftrail.png (632.27 KiB) Viewed 3674 times
All of these rails are joined by the circle:
circle.png
circle.png (632.94 KiB) Viewed 3674 times
But the rails entering and exiting the circle do not connect:
bottomright.png
bottomright.png (632.63 KiB) Viewed 3674 times
We can also see that this is where the diagonal rail lies, connecting the circle:
bottomrightwmiddle.png
bottomrightwmiddle.png (633.02 KiB) Viewed 3674 times

Re: [0.17.50] Train "Circle bug"

Posted: Fri Jun 21, 2019 5:08 pm
by nuhll
Question is now, what we can do to make it possible to detect (show the user) such a problem? (maybe inside the "if you have a signal in your hand interface"?)

Re: [0.17.50] Train "Circle bug"

Posted: Fri Jun 21, 2019 7:01 pm
by Jap2.0
nuhll wrote:
Fri Jun 21, 2019 5:08 pm
Question is now, what we can do to make it possible to detect (show the user) such a problem? (maybe inside the "if you have a signal in your hand interface"?)
That is the question...

Re: [0.17.50] Train "Circle bug"

Posted: Fri Jun 21, 2019 10:30 pm
by nuhll
What about some sort of red (or other color or a big !) indication when a rail ends? So you would atleast see that a rail ends in the bend?

Re: [0.17.50] Train "Circle bug"

Posted: Sat Jun 22, 2019 2:22 am
by Jap2.0
nuhll wrote:
Fri Jun 21, 2019 10:30 pm
What about some sort of red (or other color or a big !) indication when a rail ends? So you would at least see that a rail ends in the bend?
But the thing is that none of the rails end - they're all connected to something.

Re: [0.17.50] Train "Circle bug"

Posted: Sat Jun 22, 2019 9:44 am
by nuhll
Look at disentius picture.

If its connected, it should work (?)!

If its not connected, maybe highlight it

Re: [0.17.50] Train "Circle bug"

Posted: Sat Jun 22, 2019 11:17 am
by disentius
As I said earlier, it is not a bug.

I agree with nuhill that not having a visual clue that the circle is not connected - in fact it looks functional - can be considered as a minor bug, or a request for improvement.

Re: [0.17.50] Train "Circle bug"

Posted: Sat Jun 22, 2019 12:10 pm
by nuhll
when it looks working, and doesnt work, its a bug. :roll: (atleast graphical bug)

I think its not the worst idea to add a graphic way to tell the user when a rail ends inside other rails? (its not connected)

But if thats technical possible i dont know. Devs must say if theres a way to make this better.