Tutorial Feedback: Too confusing and hard for a new player
Posted: Thu Feb 28, 2019 9:51 pm
I decided to let a friend play the campaign without helping him to see his reaction (he is 23 years old and is used to more modern games) here is the result:
1) It was a disaster
2) The first part had the following issues
a) Basic mechanics not explained
- Friend didn’t know how to open the inventory (missed intruction)
- Had trouble using left or right click (at first he though the click moved the player), then the different ways of interacting with object with left click, right click or ctrl+click confused the hell out of him
b) Escape key did not cancel actions nor clear hand
- This was even a surprise for me (i have 350 hours of gameplay), and both for me and my friend pressing "Q" for this makes no sense
c) Compilatron problems
- Most of the time my friend missed what the compilatron had to say because the text was too small or because he was busy trying to figure out something different
d) Confusing interaction with objects
- Some objects were minable, others had to be opened to loot, others had to be rebuilt, etc. My friend ended up mashing buttons into each building in desperation of not knowing what to do.
3) The second part (with bitters) was even worst
a) My friend died at leat 5 times trying to defend the base, I couldn’t resist and decided to help. And I died too... I was ashamed.
b) I won't give more details about this because there is already a thread for that
My suggestions are:
1) Make another level, prior to the first one explaining even more basic stuff. Like controls, movement and player interaction with objects and shortcuts.
2) Explain the pollution mechanic, because this was the main reason we both failed against the bitters
3) Make the bitters a lot easier
4) Let be "esc" instead of "Q" the default key for clearing cursor
Thanks for this great game
1) It was a disaster
2) The first part had the following issues
a) Basic mechanics not explained
- Friend didn’t know how to open the inventory (missed intruction)
- Had trouble using left or right click (at first he though the click moved the player), then the different ways of interacting with object with left click, right click or ctrl+click confused the hell out of him
b) Escape key did not cancel actions nor clear hand
- This was even a surprise for me (i have 350 hours of gameplay), and both for me and my friend pressing "Q" for this makes no sense
c) Compilatron problems
- Most of the time my friend missed what the compilatron had to say because the text was too small or because he was busy trying to figure out something different
d) Confusing interaction with objects
- Some objects were minable, others had to be opened to loot, others had to be rebuilt, etc. My friend ended up mashing buttons into each building in desperation of not knowing what to do.
3) The second part (with bitters) was even worst
a) My friend died at leat 5 times trying to defend the base, I couldn’t resist and decided to help. And I died too... I was ashamed.
b) I won't give more details about this because there is already a thread for that
My suggestions are:
1) Make another level, prior to the first one explaining even more basic stuff. Like controls, movement and player interaction with objects and shortcuts.
2) Explain the pollution mechanic, because this was the main reason we both failed against the bitters
3) Make the bitters a lot easier
4) Let be "esc" instead of "Q" the default key for clearing cursor
Thanks for this great game