[boskid][1.1.38] Regression from 1.1.37 - unable to have more than 50 modules in a recipe
Posted: Tue Aug 24, 2021 3:15 am
This behavior occurs in a modded game, but can be reproduced in a minimally modded game (no mods save one specifically designed to show this behavior). The MiningUPSGrade mod (available via mod portal) can demonstrate this behavior easily enough. Lay down an assembler, select the MiningUPSGrade recipe, try to insert 51 speed 3 or prod 3 modules into the slot in the assembler and it will fail; blocking you at 50.
This does not seem to occur with anything other than modules (at least, I haven't noticed it happening with anything else). In 1.1.37 this does not happen, and I reverted my game to 1.1.37 to confirm that.
Note: When loading in 1.38, there will be 100 modules in the assembler. Take them out and try to re-insert them, you'll find you are unable. Reload the save file and grab 50 more modules from the infinity chest in your inventory, and you'll find you won't be able to increase either prod or speed module stack to 150, but in 1.37 you can, easily.
This does not seem to occur with anything other than modules (at least, I haven't noticed it happening with anything else). In 1.1.37 this does not happen, and I reverted my game to 1.1.37 to confirm that.
Note: When loading in 1.38, there will be 100 modules in the assembler. Take them out and try to re-insert them, you'll find you are unable. Reload the save file and grab 50 more modules from the infinity chest in your inventory, and you'll find you won't be able to increase either prod or speed module stack to 150, but in 1.37 you can, easily.