[11.13][Modding] - car water-tile mask collides objects
Posted: Tue Jan 20, 2015 10:42 pm
Non-critical, potentially not a bug?
Not sure when this happened since I've been away for awhile (hello again btw) but at least in v11.11 and v11.13 omitting the collision_box property no longer disables collisions (intended feature loss? I didn't see any mentions on forum). I found that setting collision_mask to an empty table worked so at first so assumed it was just something that had changed until this topic where adding a collision_mask of {"water-tile"} made cars collide with the "object-layer" (specifically trees, stone-furnace) as well as water tiles, from my understanding this is not it's intended result.
edit: a post by Adil in that same topic might clear that up a bit, which would mark this as not a bug if true, though I must ask if this could be done (collision only with water).
Not sure when this happened since I've been away for awhile (hello again btw) but at least in v11.11 and v11.13 omitting the collision_box property no longer disables collisions (intended feature loss? I didn't see any mentions on forum). I found that setting collision_mask to an empty table worked so at first so assumed it was just something that had changed until this topic where adding a collision_mask of {"water-tile"} made cars collide with the "object-layer" (specifically trees, stone-furnace) as well as water tiles, from my understanding this is not it's intended result.
edit: a post by Adil in that same topic might clear that up a bit, which would mark this as not a bug if true, though I must ask if this could be done (collision only with water).