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[kovarex] [0.17.50] Rail collision rectangle not symmetrical
Posted: Wed Jun 19, 2019 6:27 pm
by dziki_punk
so after recet changes, I encounered strange situation when by accident I destroyed a power pole in the center of my standard mini T- junction(it fits or rather has fitted perfectly big power pole inside) and it was not posibble to place Pole where it was before . Please just tell my if it is temporary change or permanent
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
Posted: Wed Jun 19, 2019 6:33 pm
by Jap2.0
Please post a log, screenshot, and save (see
this post for details how).
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
Posted: Wed Jun 19, 2019 7:36 pm
by Kermitz
same problem with roboport, breaks a lot of my blueprints
It also depends on the rotation, rails on top doesn't work, all other combinations work
bug is present since 17.49 or 17.50
- SC1.png (1004.42 KiB) Viewed 3178 times
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
Posted: Wed Jun 19, 2019 9:34 pm
by Therax
This is probably related to the collision box change for curved-rail that was made to fix this:
71990
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
Posted: Mon Jun 24, 2019 10:32 pm
by dziki_punk
So here I have screenshots of what is happenining
Also I investigated it for some time how it is affecting other entities and it behaves somehow strange with belts like it is treating them differend
By the way thanks
Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
Posted: Fri Jun 28, 2019 3:45 pm
by kovarex
Hello, thanks for the bug report. The problem of the secondary bounding box of curved rail being 100% symmetric when rotated was solved for the next release.
Note, that some of the previous builds will be either always buildable (in all rotations), or not buildable at all (in none of the rotations).
Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
Posted: Sat Jun 29, 2019 5:21 am
by dziki_punk
What about difference in placing 1x1 entities by the rails? Talking especially about belts