[Rseding91] [2.0.28] Mixed fuel ends up in trash slots
Posted: Fri Dec 27, 2024 7:01 pm
As reported on the Pyanodon Discord, one user somehow ended up with this:
You're seeing a Coal powerplant, a building that takes different kinds of coal and heats up molten salt (one input, one output). The input belt is a mixed belt of 3 types of fuel (all visible in the picture), which is a common scenario in Pyanodon. Somehow, the fuel sometimes ends up in what appears to be the trash slots of the building.
I've attached the save provided by the reporter. If you load it up, click on the building, you will see the trash slots indeed slowly fill up. Every few seconds you can see the number going up, sometimes it takes a bit.
I have no idea how to reproduce it from a new save however. If I make a Coal Power Plant in a new save and give it a mixed belt, the inserters who don't "win" patiently wait for the fuel type to be used up before they insert their item into the fuel slot. If I had, I would have made a save with as few mods as possible to make debugging easier, sorry
To fulfil the stickied post: I would not expect the fuel to end up in the trash slots of the building, but instead for the inserters to wait for the fuel slot to become empty (which is the behavior I see in a new save).
Note that all feature flags are on due to the "enable all feature flags" mod, but none of the items involved here spoil.
As a side note, I noticed that hovering over the fuel slot when it's empty shows a set of fuel inputs that do not include "crushed coal", which as can be seen in the save clearly is a valid fuel for this building. Should I make a separate post over that?
You're seeing a Coal powerplant, a building that takes different kinds of coal and heats up molten salt (one input, one output). The input belt is a mixed belt of 3 types of fuel (all visible in the picture), which is a common scenario in Pyanodon. Somehow, the fuel sometimes ends up in what appears to be the trash slots of the building.
I've attached the save provided by the reporter. If you load it up, click on the building, you will see the trash slots indeed slowly fill up. Every few seconds you can see the number going up, sometimes it takes a bit.
I have no idea how to reproduce it from a new save however. If I make a Coal Power Plant in a new save and give it a mixed belt, the inserters who don't "win" patiently wait for the fuel type to be used up before they insert their item into the fuel slot. If I had, I would have made a save with as few mods as possible to make debugging easier, sorry
To fulfil the stickied post: I would not expect the fuel to end up in the trash slots of the building, but instead for the inserters to wait for the fuel slot to become empty (which is the behavior I see in a new save).
Note that all feature flags are on due to the "enable all feature flags" mod, but none of the items involved here spoil.
As a side note, I noticed that hovering over the fuel slot when it's empty shows a set of fuel inputs that do not include "crushed coal", which as can be seen in the save clearly is a valid fuel for this building. Should I make a separate post over that?