[StrangePan][2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Posted: Sun Oct 27, 2024 11:03 pm
by PGynt
What did you do?
I loaded an autosave to setup defences (forgot and went afk) to fend of an attack.
What happened?
After fending of said attack I finished up and left Gleba. Some time later I checked in map view and saw a huge pile of enemies "frozen" just outside of my tower range. Building Turrets next to them only caused a couple of them to attack. However sometimes a couple of the wrigglers make it through the pile and attack.
What did you expect to happen instead?
The Enemies to attack and not get stuck, piling up endlessly.
Does it happen always, once, or sometimes?
After killing them off and continuing to play for some time a new pile of Enemies formed.
However visiting the Planet and walking close to them "unlocks" the whole pile.
Edit: Screenshot from the second smaller pile that formed in a different spot
Edit2: It seems like the first wave of an attack gets through and fights the turrets. (Mostly the Stompers and some Strafers). As soon as the Enemies in range of the turrets perish, the rest of the attack wave seems to freeze/get stuck and won't move.
Re: [2.0.11-3] Gleba Enemies freeze in place/get Stuck and won't attack
Posted: Wed Oct 30, 2024 9:09 pm
by Polokratos
I have the same issue in version [2.0.12-2].
Re: [2.0.11-3] Gleba Enemies freeze in place/get Stuck and won't attack
Posted: Thu Oct 31, 2024 12:38 am
by Stargateur
can confirm and they wake up if a player or spidertron come near them.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Sun Nov 03, 2024 1:38 am
by Game4Lols
They also don't seem to heal when they get stuck like this; I have a few strafers stuck just outside my defenses currently, and one is still on 72/2400 hp. They must have gotten slightly out of range of the rocket turrets while strafing, then just gave up and froze.
I also had a new wave walk directly over the stuck enemies and they didn't wake up to join, which is surprising.
[2.0.13]
- (edit) Just had a tesla turret chain and kill the 72 hp frozen strafer. The other 2 stuck strafers next to it are still stuck.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Sun Nov 03, 2024 2:24 am
by GordsZarack
Same is happening here on the version 2.0.13-1, they are getting stuck near deep water and just standing there, have many of those around my factory
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Sun Nov 03, 2024 10:11 pm
by Visione
I have noticed the AI is not active when my character is not on the planet. Once I land on the planet, all stuck AI out of sudden come active.
- I have no tanks and/or spidetrons on Gleba.
- I have also noticed that bitters on Nauvis are very passive when they hatch from (spoiled) bitter eggs when there is no player around. Maybe it's related.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Mon Nov 04, 2024 11:40 am
by o4karida
Same here. I've noticed that Gleba enemies just got stuck mid-attack and didn't react to new turrets being placed by bots.
Also, I confirm the point about passive hatched enemies on Nauvis. Also, for some reason, only 5 big biters spawn from an expired stack of 100 eggs.
I've attached a save file with the proof.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Tue Nov 05, 2024 10:47 am
by JigSaW
Encountering same behavior for all enemies on both Nauvis and Gleba
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Tue Nov 05, 2024 7:22 pm
by macintacos
I haven't even went to a new planet yet and am seeing this behavior. I see it when I'm simply "far enough" away from the enemies - when I get in range (I'm not sure what that range is at the moment) the biters become "active".
I think the whole time the enemies are indeed working and are being shot at by my turrets, I just don't see the animations or anything like that until I get close. I only know this because when I get close, a bunch of new corpses (that weren't there before) get created. I also see biters "popping" into existence when I get far enough away, but the sprites do not animate.
If you leave the player character where it is and remote-view to the bottom-left corner of the map, you can see that the biters aren't animating. Quit the remote view and walk over there, and you can see them start to animate again.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Thu Nov 07, 2024 4:17 pm
by jirkov
Same in 2.0.15. if the base is in radar view it looks like only pentapods that are associated with the attack get stuck, but around the base regular security moves normally.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Mon Nov 11, 2024 4:09 am
by brevven
Same thing, 2.0.16, remote view, only pentapods. Other attacks occasionally pass the "stuck" enemies, but the enemies don't get unstuck. Remote driving a tank doesn't even unstick them. For me, only player can unstick them, though I haven't tried spidertron.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Mon Nov 11, 2024 5:49 pm
by BlueTemplar
Far away enemies being frozen is by design, for performance reasons.
(Maybe they should be unfrozen as the players looks at them, if in direct scanner range, or would that be misleading ??)
The formation of whole new islands made out of pentapods... is probably not.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Tue Nov 12, 2024 1:41 am
by jirkov
BlueTemplar wrote: ↑Mon Nov 11, 2024 5:49 pm
Far away enemies being frozen is by design, for performance reasons.
That's a bad assumption. Yes, for performance reasons, bitters who stand around the bases and do nothing are usually turned off (all links <2.0). But here on Gleba, an attack is launched and half of the units freeze in front of the base. The bug can be repeated. I made a save about 20 seconds before the start of the attack on Gleba (look for the "next freeze" label). I tried reloading it several times and it always ended up freezing 10-50% of the attack units. A "pollution" attack should not be subject to performance limitations.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Tue Nov 12, 2024 10:55 am
by BlueTemplar
Right, I should have been clearer about this, but
JigSaW wrote: ↑Tue Nov 05, 2024 10:47 am
Encountering same behavior for all enemies on both Nauvis and Gleba
In some of the links I gave they do mention pollution attacks and settling parties work just fine for Nauvis.
(And these behaviours are probably related ?)
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Mon Nov 18, 2024 5:44 pm
by Polokratos
They also wake up upon receiving an artillery shell to the face, at least in a small radius of the strike.
EDIT: Or even having a shell fly over them to a more distant target
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
Posted: Mon Nov 18, 2024 7:08 pm
by BlueTemplar
Can you blame them ?
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Posted: Mon Dec 09, 2024 3:25 am
by sunrunner
I had this happen as well. I had a radar that was destroyed but continued to show the area for a long time. My guess is that the game thought that they were no longer visible and disabled the movement behavior. But I could still seem them using the remote view.
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack (pentapod/stomper) (MR)
Examining them with show-debug-info-in-tooltips shows their StopGathering tick number is in the past.
It seems they were gathering, then during the time they were supposed to stop gathering and start the attack they were asleep for some (probably performance) reasons, later woke up, but the end-of-gathering logic assumes they were always awake?
Re: [2.0.11] Gleba enemies freeze in place/get Stuck and won't attack
BlueTemplar wrote: ↑Mon Nov 11, 2024 5:49 pm
Far away enemies being frozen is by design, for performance reasons.
That's a bad assumption. Yes, for performance reasons, bitters who stand around the bases and do nothing are usually turned off (all links <2.0). But here on Gleba, an attack is launched and half of the units freeze in front of the base. The bug can be repeated. I made a save about 20 seconds before the start of the attack on Gleba (look for the "next freeze" label). I tried reloading it several times and it always ended up freezing 10-50% of the attack units. A "pollution" attack should not be subject to performance limitations.
Someone on discord reported that gleba enemies refuse to expand into the zone of a roboport, even if it has no power, which is easily exploited. When your gleba enemies "freeze in front of the base" does there happen to be any roboports nearby to corroborate that theory? Or maybe they were mistaking some other restriction on expansion on gleba for roboports.