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[Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods

Posted: Sat Aug 24, 2024 7:45 am
by kingarthur
went to check for missing locale keys. started up a new game with the full pyanodon mod set and after triggering the console command /c game.check_prototype_translations() it causes the game to crash. ive used this previously and i believe it never crashed before it would just log any missing keys

Re: [Rseding91] [1.1.110] Crash on check_prototype_translations() with full set of pymods

Posted: Fri Oct 11, 2024 10:19 pm
by Rseding91
Thanks for the report. This is now fixed for 2.0.