[boskid][Technical] Is there a way to get coordinates of what cousing "transport line groups are not consistent" error?
Posted: Fri Feb 10, 2023 9:33 am
My small community and I are playing OARC Multiplayer Spawn scenario with relatively small mod pack.
Few days ago, we discovered a bug: whenever somebody resets their team progress, the save file become corrupted with:
After a few hours of lurking the forums and looking through a possible reason, we've tried a few things to resolve this issue or at least found a trace:
line from the resetting method, everything works okay except actually deleting an old player force, which is not okay for us.
I thinks some of our mods is causing this, but I didn't find a way to check what exactly fails consistency and causing a crash, however in this topic sir boskid gave an exact coords of the problematic belt, and I'm wondering how he was able to find it.
Pls give me a tip on where to find a consistency log or something that will tell us what exact entity is the root of our headache. Thanks!
Oh, and yeah:
-- SAVE
-- MODS
Few days ago, we discovered a bug: whenever somebody resets their team progress, the save file become corrupted with:
Code: Select all
2384.509 Warning Map.cpp:1215: Map loading failed: transport line groups are not consistent
2384.744 Error AppManagerStates.cpp:1572: transport line groups are not consistent
- Manually removing all underground belts belongs to a team.
- Removing all belts at all.
- Starting new game in singleplayer and resetting teams in fresh game and in our server save. (freshly created teams are safe to reset, but at some point of gameplay teams are probably building or researchingsomething that causes this bug)
- Trying to remove all entitles of a team before resetting it. (balancer mod that we are using is not safe for entity.destroy method for some reason and half of our bases are made with it, so we hadn't a chance to even check if this will actually help)
- Trying to mess with OARC lua to find a possible reason.
Code: Select all
game.merge_forces(player_old_force, "neutral")
I thinks some of our mods is causing this, but I didn't find a way to check what exactly fails consistency and causing a crash, however in this topic sir boskid gave an exact coords of the problematic belt, and I'm wondering how he was able to find it.
Pls give me a tip on where to find a consistency log or something that will tell us what exact entity is the root of our headache. Thanks!
Oh, and yeah:
-- SAVE
-- MODS