[MOD 0.12.x] Geothermal Spring Water Mod!

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NimbusIncorporated
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[MOD 0.12.x] Geothermal Spring Water Mod!

Post by NimbusIncorporated »

Type: Mod
Name: Geothermal Spring Water
Description: This mod adds a hot water resource that can be pumped with a pumpjack like oil.
License: http://www.dbad-license.org/
Version: 0.1.1
Release: 2015-08-02
Tested-With-Factorio-Version: 0.12.2
Category: SimpleExtension
Tags: Free, Water, Resources
Download-Url:
spring-water_0.1.1.zip
The more current version
(47.52 KiB) Downloaded 1567 times

Long description
Pictures
Version history
Last edited by ssilk on Sat Aug 22, 2015 10:03 am, edited 3 times in total.
Reason: Changed title to match board rules http://www.factorioforums.com/forum/viewtopic.php?f=89&t=947

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berni1212
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Re: [0.12.x] Spring Water Mod

Post by berni1212 »

Thats a good idea Keep going on it Hope u will finish it soon :)
Sorry for my bad English ! i will not remove it !
WIP Test MODS
RailTanker [MP WIP]

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by NimbusIncorporated »

After, a slight allnighter, the mod has now been updated and produces geothermal power.

It works and everything!

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by jorgenRe »

Hey thanks for joining into the ever growing amount of mod developers for Factorio :D!
May i suggest that you trye and set the liquid from the geothermal well does not change as that is how it works in the real world :)?
Atleast i read on this(https://en.wikipedia.org/wiki/Geotherma ... ted_States)
How much megawatt some powerplants(Less than 5 and upto 25 Mega Watt) produces so it may give you an idea of how much energy you think would be a reasonable amount, but then of course it is your mod so your decisions ;)!
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Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

:o :o :o you!!! you genius!!! avesome! i am go to test!

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by jorgenRe »

Airat9000 wrote::o :o :o you!!! you genius!!! avesome! i am go to test!
We all love variety. :D!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

jorgenRe wrote:Hey thanks for joining into the ever growing amount of mod developers for Factorio :D!
May i suggest that you trye and set the liquid from the geothermal well does not change as that is how it works in the real world :)?
Atleast i read on this(https://en.wikipedia.org/wiki/Geotherma ... ted_States)
How much megawatt some powerplants(Less than 5 and upto 25 Mega Watt) produces so it may give you an idea of how much energy you think would be a reasonable amount, but then of course it is your mod so your decisions ;)!

5 megawatts on vykachku water? without heating or heating? a good idea!

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by hitzu »

It's a cool mod, but in my mind it brings some imbalance in the game - cheap and stable power. In my mind it could be better if a spring produced salty and caustic water that should be purified first.

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

:cry: not generate to map (((
Attachments
2015-08-03_13-17-35.jpg
2015-08-03_13-17-35.jpg (284.89 KiB) Viewed 24465 times

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

bob mods

and homeworld not work
not generate in spring water

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by orzelek »

I'd recommend a bit different approach to heated up fluid.
The one you are using requires a lot of playing around in on tick events. And it's potentially causing some of incompatibilities.

You could try to create different fluid that would start up at temperature of 100 degrees by default. Drawback would be that it would be unusable for normal recipes - there would need to be some kind of cooler entity that would transform it into normal water at 15 degrees.

I'm assuming that steam engine will work on fluid that has starting and max temperature of 100 - I might be wrong :D

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by NimbusIncorporated »

Airat9000, Have you tried putting only the zipped mod in your mods directory? In addition, the water spring is quite rare, so needs some searching to find.

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

NimbusIncorporated wrote:Airat9000, Have you tried putting only the zipped mod in your mods directory? In addition, the water spring is quite rare, so needs some searching to find.

I tried in the sand and normal environment
still not enough. homevorld in place of empty sand resource.

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by ljdp »

Airat9000, If springs only appear in desert biomes than it will not work with home world as that spawns sand on every sand tile. I'm not sure if there's a way to set resource priority, so that springs override sand.

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

ljdp wrote:Airat9000, If springs only appear in desert biomes than it will not work with home world as that spawns sand on every sand tile. I'm not sure if there's a way to set resource priority, so that springs override sand.
it would be necessary to solve the problem

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by jorgenRe »

Airat9000 wrote:
ljdp wrote:Airat9000, If springs only appear in desert biomes than it will not work with home world as that spawns sand on every sand tile. I'm not sure if there's a way to set resource priority, so that springs override sand.
it would be necessary to solve the problem
Actually entities can be placed on top of each other. So what he can do is that when the mod is loaded he can use the find_entities_filtered to find sand entities and if they are found around a geothermal spring they are deleted ;)!

Code: Select all

--This has to be done for each geothermal spring:
--Also ent is the current geothermal spring you are checking
results = game.surfaces["theUnderground"].find_entities_filtered{area = {{ent.position.x -2, ent.position.y -2}, {ent.position.x +2, ent.position.y +2}}, name = "sand"}
  for d,enti in pairs(results) do
    enti.destroy()
  end
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by NimbusIncorporated »

I see where your confusion comes from. There is an equal chance for springs to appear everywhere, not just on desert tiles. Just because the screenshots show desert, does not mean it only spawns in the desert.

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by NimbusIncorporated »

orzelek wrote:I'm assuming that steam engine will work on fluid that has starting and max temperature of 100 - I might be wrong :D
You inspired this vanilla set-up to be tested:
LOL.png
LOL.png (1.02 MiB) Viewed 14020 times
Yes it does generate electricity, however it can only produce 88% of the power, due to oil's starting temperature being 25 degrees instead of water's 15 degrees.
So it is doubtful that starting and max temperature of 100 degrees will work.

The easiest way for this mod to work correctly is if this block in the resource definition could be changed

Code: Select all

{
      type = "fluid",
      name = "water",
      amount_min = 12.5,
      amount_max = 12.5,
      probability = 1
}
to this:

Code: Select all

{
      type = "fluid",
      name = "water",
      temperature = 100,
      amount_min = 12.5,
      amount_max = 12.5,
      probability = 1
}
However this would require a base code change. *Insert suggestion request here*

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by ssilk »

Moved on authors request.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...

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Re: [0.12.x] Geothermal Spring Water Mod!

Post by Airat9000 »

:( not generate to resourse

I send files to check
https://yadi.sk/d/VsYzOtv7iGqan

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