- NE_Logo.png (89.75 KiB) Viewed 47821 times
This MOD will make the game harder! Focus on Weapons research and getting good defenses up!
This MOD adds and tries to manage the following areas of the game better:
- New Enemy Units
- Enemy spawners
- Enemy expansion criteria
- It also gives you a couple new buildings to help you fight these changes and stay alive!
DOWNLOAD:
Mod Portal:
NE Buildings
NE Enemies
NE Expansion - 0.16 only
Compatibility - If you use RSO please view this
Bob's - YES! I love Bob's. That's what I'm playing with. Recommended actually!
Other Mod's that work well with NE and recommended:
Bio Industries
EvoGUI
Swarm
Rampant - Must have for if you want a challenge
RSO - Orzelek
RSO users, please note that RSO significantly reduced started biters and expansion seems very slow. More info here
Other Mod's that work well with NE and recommended:
Bio Industries
EvoGUI
Swarm
Rampant - Must have for if you want a challenge
RSO - Orzelek
RSO users, please note that RSO significantly reduced started biters and expansion seems very slow. More info here
Long description
Long description - A little outdated...
The main goal of this MOD is to try and make the enemies harder as the game progresses.
I found the vanilla game a little too easy and wanted to make the game a little more challenging. So I created this MOD, to give me a little more challenging game experience, especially towards the end game.
The theme of the MOD is that Pollution really affects the aliens a lot. They are not use to industrialization and having their ecosystem polluted. You will actually do very well, if you play a “Green” game, using solar and minimal pollution. Pollute and face the consequence!
It’s also mainly intended for people who want to play a longer game and spread out to reach distant resources.
Natural_Evolution_Expansion:
This module contains:
- Evolution rate: - Can be turned on or off in the config.lua file
Time Evolution Factor reduced by 25% - From 0.000004 to 0.000003 – Gives you a more time.
Destroying Enemy Spawners Factor reduced, only 10% of vanilla. From 0.002 to 0.00002 – You are going to have to kill a lot more enemy nests/spawners to get to new resources.
Pollution Evolution Factor 2x vanilla - From 0.000015 to 0.000030 – You are penalized for polluting this beautiful alien world! Recycle! Focus on a green factory or the Evolution rate will get out of control.
- Enemy expansion: - Can be turned on or off in the config.lua file
As the Evolution goes up, the Expansion will get more aggressiveness and the enemy will be able to settle closer and closer to your base. The number of enemies in the expansion will also go up.
- Harder Endgame: - Can be turned on or off in the config.lua file
Once you build the Rocket Silo, expect a lot of enemy attacks! Each time there is a new expansion wave you can expect biter to try and take out your rocket silo.
Natural_Evolution_Buildings:
This module contains:
Terraforming Station – A radar-like building that slightly reduces the evolution each time a scan is completed. Each consecutive Terraforming Station is 15% less effective than the one before. This will prevent it from being overpowered.
Alien Hatchery – You can unlock the ability to craft your own Biters and Spitters! And even create your own Spawners...
Thumper – A radar-like building that attracts nearby enemy units upon scan complete.
Alien Control Station – A radar-like building that has a small chance of converting enemy units to your side each time a scan is completed NOTE: Once placed, if mined, you'll lose the Alien Artifacts used to build it!
Natural_Evolution_Enemies:
This module contains:
- Difficulty Setting: - Can be turned on or off in the config.lua file
By default, it's set to HARD., so set it to Normal if it's your first time using the mod.
- Enemy Spawners & Units: - Can be turned on or off in the config.lua file
Spawners have a lot more health and more units around them.
Every 5% of evolution a new type of enemy will appear. Biters starting at 0% and Spitters start at 5%. The enemy resistances are also all increased, so prepare your defenses!
Unit attacks have also been altered. Infected units attack with poison and Mutated units attack with Acid.
These have been added to the Vanilla spawners.
The below chart is slightly out dated, but give you the general idea. Each 5% a new enemy type appears.
Medium and Large Worms now also launches units at you.
- Enemy units behavior: - Can be turned on or off in the config.lua file
It takes less pollution for enemies to start attacking you. The enemy waves of attack should also get larger over time as I increase the radius of units gathering to attack as the evolution factor increases.
Building: Artifact Collector - Collect all those small Artifacts. They are also Passive Logistic chests, so use bots to collect the artifacts from them.
Item: Biological Ammo, made with Alien Artifacts and are deadly to the enemy!
-----------------
Install:
Just put the zip folder in your mod's folder, no need to unzip.
Recommendation:
RSO – Better resource spawns – Though you should up the default number of enemy spawns in RSO.
Bobs Enemies – adds more variety to the enemies. And can be used as a standalone.
Evolution Factor Indicator - Helpful to know your current Evolution Factor.
Bio-Farm - Grow trees and reduce pollution with gardens
The main goal of this MOD is to try and make the enemies harder as the game progresses.
I found the vanilla game a little too easy and wanted to make the game a little more challenging. So I created this MOD, to give me a little more challenging game experience, especially towards the end game.
The theme of the MOD is that Pollution really affects the aliens a lot. They are not use to industrialization and having their ecosystem polluted. You will actually do very well, if you play a “Green” game, using solar and minimal pollution. Pollute and face the consequence!
It’s also mainly intended for people who want to play a longer game and spread out to reach distant resources.
Natural_Evolution_Expansion:
This module contains:
- Evolution rate: - Can be turned on or off in the config.lua file
Time Evolution Factor reduced by 25% - From 0.000004 to 0.000003 – Gives you a more time.
Destroying Enemy Spawners Factor reduced, only 10% of vanilla. From 0.002 to 0.00002 – You are going to have to kill a lot more enemy nests/spawners to get to new resources.
Pollution Evolution Factor 2x vanilla - From 0.000015 to 0.000030 – You are penalized for polluting this beautiful alien world! Recycle! Focus on a green factory or the Evolution rate will get out of control.
- Enemy expansion: - Can be turned on or off in the config.lua file
As the Evolution goes up, the Expansion will get more aggressiveness and the enemy will be able to settle closer and closer to your base. The number of enemies in the expansion will also go up.
- Harder Endgame: - Can be turned on or off in the config.lua file
Once you build the Rocket Silo, expect a lot of enemy attacks! Each time there is a new expansion wave you can expect biter to try and take out your rocket silo.
Natural_Evolution_Buildings:
This module contains:
Terraforming Station – A radar-like building that slightly reduces the evolution each time a scan is completed. Each consecutive Terraforming Station is 15% less effective than the one before. This will prevent it from being overpowered.
Alien Hatchery – You can unlock the ability to craft your own Biters and Spitters! And even create your own Spawners...
Thumper – A radar-like building that attracts nearby enemy units upon scan complete.
Alien Control Station – A radar-like building that has a small chance of converting enemy units to your side each time a scan is completed NOTE: Once placed, if mined, you'll lose the Alien Artifacts used to build it!
Natural_Evolution_Enemies:
This module contains:
- Difficulty Setting: - Can be turned on or off in the config.lua file
By default, it's set to HARD., so set it to Normal if it's your first time using the mod.
- Enemy Spawners & Units: - Can be turned on or off in the config.lua file
Spawners have a lot more health and more units around them.
Every 5% of evolution a new type of enemy will appear. Biters starting at 0% and Spitters start at 5%. The enemy resistances are also all increased, so prepare your defenses!
Unit attacks have also been altered. Infected units attack with poison and Mutated units attack with Acid.
These have been added to the Vanilla spawners.
The below chart is slightly out dated, but give you the general idea. Each 5% a new enemy type appears.
Medium and Large Worms now also launches units at you.
- Enemy units behavior: - Can be turned on or off in the config.lua file
It takes less pollution for enemies to start attacking you. The enemy waves of attack should also get larger over time as I increase the radius of units gathering to attack as the evolution factor increases.
Building: Artifact Collector - Collect all those small Artifacts. They are also Passive Logistic chests, so use bots to collect the artifacts from them.
Item: Biological Ammo, made with Alien Artifacts and are deadly to the enemy!
-----------------
Install:
Just put the zip folder in your mod's folder, no need to unzip.
Recommendation:
RSO – Better resource spawns – Though you should up the default number of enemy spawns in RSO.
Bobs Enemies – adds more variety to the enemies. And can be used as a standalone.
Evolution Factor Indicator - Helpful to know your current Evolution Factor.
Bio-Farm - Grow trees and reduce pollution with gardens
Pictures
Alien Control Station:
--
Living Walls that fight back:
--
Carft living things with the hatchery:
--
Collect Alien Artifacts and even reduce the Evolution factor with the Terraformaing station:
--
Recipes:
--
Bio Cannon:
---
New Turrets:
---
New Ammo, that can convert enemies when shot:
---
New Biters:
---
New Spitters:
---
New Spawners:
---
Unit Table:
---
NE Enemies Mod Settings:
---
--
Living Walls that fight back:
--
Carft living things with the hatchery:
--
Collect Alien Artifacts and even reduce the Evolution factor with the Terraformaing station:
--
Recipes:
--
Bio Cannon:
---
New Turrets:
---
New Ammo, that can convert enemies when shot:
---
New Biters:
---
New Spitters:
---
New Spawners:
---
Unit Table:
---
NE Enemies Mod Settings:
---
Version history
Version history
--- Moved to In Mod Change Log ----
--- Moved to In Mod Change Log ----
Credits
Please give me feedback!Credits:
L0771 - For his help given to me to start this MOD.
AlyxDeLunar - For his MOD Dynamic Expansion that I’ve used in my MOD.
Albatrosv13 - For his MOD Alien Temple that I’ve used in my MOD.
FreeER - For his MOD Mind Control that I’ve used in my MOD.
Darkshadow1809 - For his Evolution MOD .
Rsending91, DOSorDIE and SpeedyBrain - Item/Corpse Collector Mod.
Supercheese - Swarm Mod.
Afforess - Misanthrope Mod.
Orzelek - RSO, Coding help and answering questions!
Chlue - He has helped with a lot of code tweaks.
ThaPear, Semvoz, Billw, Adil, Rseding91 Chlue - Coding help!
DySoch - DyTech
Bobingabout - Bob's Mods - Learned a lot from looking at your amazing work.
YuokiTani - Art!!
Enjoy.
L0771 - For his help given to me to start this MOD.
AlyxDeLunar - For his MOD Dynamic Expansion that I’ve used in my MOD.
Albatrosv13 - For his MOD Alien Temple that I’ve used in my MOD.
FreeER - For his MOD Mind Control that I’ve used in my MOD.
Darkshadow1809 - For his Evolution MOD .
Rsending91, DOSorDIE and SpeedyBrain - Item/Corpse Collector Mod.
Supercheese - Swarm Mod.
Afforess - Misanthrope Mod.
Orzelek - RSO, Coding help and answering questions!
Chlue - He has helped with a lot of code tweaks.
ThaPear, Semvoz, Billw, Adil, Rseding91 Chlue - Coding help!
DySoch - DyTech
Bobingabout - Bob's Mods - Learned a lot from looking at your amazing work.
YuokiTani - Art!!
Enjoy.