
I agree that this game has something very unique, more RPG could ruin that for me, so either I would avoid adding too much, or add separate modes so you can play the way you like the most.
In most RPGs, the leveling system is unrealistic and actually kind of silly.MatLaPatate wrote:I'm not entirely disagreing but ... I think the game should be both RTS and RPG. Just makes it 2 different modes. That's just not the same way you want to play the game: a RPG system would be for player wanting to play something closer than Minecraft, and RTS for those that really want to play something original. And don't forget TD for the coop mode ^^MF- wrote:same here.Xisuma wrote:Adding RPG elements to this game could take away from the unique gaming experience we have atm. It doesn't introduce anything we haven't seen before and would get in the way of doing what you want to do in this game which is manage resource flow and ensemble machines. If you want to add another dimension to the game i recommend something that compliments what you already have. My personal opinion is that the character is kinda unnecessary atm. This game could almost be played with that command and conquer style interface.
Agreed. (No way to score this answer, so I'm just posting to say "+1" ^^)orbito wrote: Leveling works in games that have "magic", but not so well in games that are centered around scientific research. In real life, you don't gain power through doing arbitrary things. Leveling never should have been added to Minecraft, because it distracts from the core game-play (and the way it's implemented is pretty stupid). But I'd be OK with the idea of an exercise game-mechanic, wherein you gain levels of fitness that increase your health, speed and strength by doing physical exercise. For example, say you chop down a bunch of trees, this increases your muscle strength, making you faster, stronger and more able to take damage. I also suggested enemies drop technology in the form of alien Science Packs. But a full D&D style leveling system would be a terrible idea for Factorio.
In Factorio you gain power through research, which is more challenging and more interesting.
Too bad the forum dosen't have a 'thanks for saying what i wanted to say but didn't have the words to say myself' button next to quote. I'd have used itMatLaPatate wrote:Agreed. (No way to score this answer, so I'm just posting to say "+1" ^^)
"+1" to thatFreeER wrote:Too bad the forum dosen't have a 'thanks for saying what i wanted to say but didn't have the words to say myself' button next to quote. I'd have used itMatLaPatate wrote:Agreed. (No way to score this answer, so I'm just posting to say "+1" ^^)
Is there any good solution for that via phpBB ?FreeER wrote: Too bad the forum dosen't have a 'thanks for saying what i wanted to say but didn't have the words to say myself' button next to quote. I'd have used it
That does not seem to be the "+1" I had in mind.ficolas wrote:There are phbBB mods, that add spoilers (that would be cool too) so I guess there are for +1 too
Edit: +1 https://www.phpbb.com/community/viewtop ... &t=2144542
Spoiler: https://www.phpbb.com/community/viewtopic.php?t=691145
"+1".SilverWarior wrote:I myself see Factorio more as strategical game rather than some RPG game.
But if developers do trhink that adding some RPG elements could make this game more interesting and maybe even atract some RPG lovers I would recomend next:
Simply add some aditional stats to your character. Player should be able to improve theese stats by performing certain tasks.
For instance player character has "Crafting" stat which determines how fast can player craft items. More items the player craft by himself more the stat imptove.
Another stat which could be usefull is "Strenght" which would determine of how much items can player carry. Right now the player could gary for several tons woth of material which is not even near realistic. This could improve by doing fitnes (running).
I think it would be nice if the character would also have stat for "Acuracy" which would determine how acurate are players shots. Naturaly this will improve with shooting. It could even be posible to include secondarry "Acuracy" which would affect the acuracy using certin weapon or weapon type to add a bit more depth.
Anywhay as I sad before I would rather see increase in strategical part of the game (more item and structures, better computer AI, etc)
well i kinda thought that each stack was in a form of digitized storage, and so instead of "strength" to upgrade inventory it could be"Digital Storage"SilverWarior wrote:I myself see Factorio more as strategical game rather than some RPG game.
For instance player character has "Crafting" stat which determines how fast can player craft items. More items the player craft by himself more the stat imptove.
Another stat which could be usefull is "Strenght" which would determine of how much items can player carry. Right now the player could gary for several tons woth of material which is not even near realistic. This could improve by doing fitnes (running).
I think it would be nice if the character would also have stat for "Acuracy" which would determine how acurate are players shots. Naturaly this will improve with shooting. It could even be posible to include secondarry "Acuracy" which would affect the acuracy using certin weapon or weapon type to add a bit more depth.
@ Digital storage: I don't understand why some people want to pretend that you can compress a piece of stone with ZIP.Dakkanor wrote: well i kinda thought that each stack was in a form of digitized storage, and so instead of "strength" to upgrade inventory it could be"Digital Storage"
mostly im thinking that the player would need to have something along the lines of an omni-tool to process everything, which is how they turn iron plates into gears and machinery,
also with the omni-tool idea it gives more room for logical upgrades (construction speed is related to the servo quality ect)
upgrades to the tool would make more sense than stats to me. accuracy and range could all be affected by the omni-tool's programs and hardware
other parts could be servo suits (which would improve movement speed and possibly mining speed ect. possibly also giving more equipment slots for advanced tools (like repair equipment and sheild units)
there is huge room for creativity while keeping a logical buildup
the main point of me putting it like this so that upgrades make a bit more sense, so instead of mysteriously getting stronger after spending some arbitrary cost, the upgrades and skills are explained by being hardware and software upgrades.MF- wrote:@ Digital storage: I don't understand why some people want to pretend that you can compress a piece of stone with ZIP.Dakkanor wrote: ......
@ Omnitool.
Hmm.. But wouldn't that simply get you some sort of exoskeleton?
The only difference would be leveling up the exoskeleton instead of yourself (and names of the stats)