If you would be going in that direction then two more things would be missing:MalcolmCooks wrote:AgreedVin wrote:This is the only issue with base game power. Solar and the storage for solar is basically cheating. There are no moving parts, no maintenance, no resources to gather, and is 100% reliable. Power generation is a bit of a letdown because the entire rest of the game is about moving parts and factories and automation, but the process of generating infinite power is simply click for panel, click for accumulator, enjoy 42kw until the end of time.bobucles wrote:3) Solar power 3 good. There are no cloudy days or eclipses or anything like that which alter the reliability of solar panels. They work all day every day and there is no need to have a backup power source.
Compared to the rest of the game solar panels are just too easy. If nuclear power was added, then there would be room to reduce the effectiveness of solar panels to something more realistic and balanced. Night-time could be extended, cloudy/stormy weather could be added, and solar could be relegated to it's proper place: as only a backup source to take the load off your other power plants.
1. Wind power - it's quite frequently used and would match up nicely with proposed terrain height (only effective at high terrain).
2. Something akin to current pump hydro plants - they are currently used for energy storage in large quantities. It can be simulated in game now with storing hot water but we are missing electrically heated water to be able to store energy at peak into water.