[MOD 0.11.20+] Lishgets TMod_1.1.2

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Lishget
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[MOD 0.11.20+] Lishgets TMod_1.1.2

Post by Lishget »

This mod changes the prerequisites for the portable fusion generator. The goal is, to make become fusion much harder, making it more realistic. Changes:
  • add a new tech: Superpowered magnetic fields (prerequisites: energy network 1 and electric accumulators 1)
  • Change the tech prerequisites for the portable fusion generator to: energy network 2, electric accumulators 1, laser
  • Adds two tech prerequisites for the laser: energy network 1 and electric accumulators 1
  • increase the expenses and duration of the research from the techs laser and portable fusion generator
  • Changed the tech prerequisites for the energy shield 1 to: Superpowered magnetic fields, laser, energy network 1 and electric accumulators 1*

Here you can show pictures. The mod is avaiable in german and english. English users: Feel free to suggest a better translation in case she is not okay. I am german and my english are not the best. :)

Here you can download the mod: Lishgets TMod_1.1.0 Outdated

Installation:
Simply copy the file "Simply copy the file "Lishgets TMod_x.x.x.zip" in the directory "%USERPROFILE%\saved games\Factorio\mods" and activate the mod in the settings menu, in case its not activated automatically. Have fun! :D

In future i would add a stationary fusion powerplant. This tech should be a prerequisite for the portabel fusion generator. Perhaps i would add some further tech changes, when i found things, that i would change during playing. :)

EDIT:
Reup with a licence file
Lishgets TMod_1.1.2.zip
(5.67 KiB) Downloaded 519 times
Last edited by Lishget on Wed Jul 08, 2015 1:48 pm, edited 5 times in total.
Factorio Sprachverbesserung
Lishgets TMod

My Mods are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.

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Re: [MOD 0.11.20+] Lishgets TMod_1.1.0

Post by Lishget »

I have published a new version off my mod. In this Version further changes on the technologys are made:
  • Advanced Shields now have the prerquisites: Shields, electric distribution network 2
  • Solarmodul equipment now have the prerquisites: solar energy, battery, plastics
  • Oil processing now have the prerquisites: advanced materials processing, liquid handling
  • Liquid handling now have the prerquisites: steel processing, electric engine
  • Deleted the prerequisite electriv engine by the oil processing
  • Night Vision equipment now have the prerquisites: optic, armor making 3
Further now ALL technologies have a description. English users please excuse, but i couldn't translate all decriptions at this time. But i would this do for you. At this time i be in long time medical treatment, because this i have less time i would have. And translate from german to english is much more difficult for me as english to german.
Factorio Sprachverbesserung
Lishgets TMod

My Mods are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.

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Re: [MOD 0.11.20+] Lishgets TMod_1.1.0

Post by Lishget »

I have made a minor change. The descriptions for the vanilla-techs i have moved into my other Mod "Factorio Sprachverbesserung", because the descriptions do no changes on game-behavior and are only cosmetics. I wasn't able to make efforts with my power-plant, because i have the necessary knowledge not yet. But i have now translated ALL vanilla tech description for english too! Give it a try, i hope the translations are good. :)

So i made apart from the splitting of the decriptions i no changes on this little mod. But when you would use the Sprachverbesserung and this mod, then i recommend the download of the new Version to avoid double entries. I have added the download to the first post. :)
Factorio Sprachverbesserung
Lishgets TMod

My Mods are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.

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Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Post by kiba »

What is the license for this mod?

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Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Post by Lishget »

Thank you made me aware to this point. I have no expierience with licensing. I have read the information under http://creativecommons.org and have considered to choose a licence. But i don't know, how i can implement the Licenece to my work... I have no own website. Perhaps any one can help me? :)

EDIT:
Oh, i have found it out... I will update my work shortly. :)
Factorio Sprachverbesserung
Lishgets TMod

My Mods are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.

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Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Post by Koub »

In case you don't really know what license to choose from, since 0.11, Mods have a default license unless staterd otherwise (if I'm not mistaken) :
https://forums.factorio.com/forum/vie ... 2&start=10

It should be enough for people who don't want to bother with the license thing for their mods.
Koub - Please consider English is not my native language.

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Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Post by kiba »

Added the mod to the wiki mod page. https://forums.factorio.com/forum/vie ... =87&t=9477

It's at the bottom of the list.

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