Didnt play long enough to catch this. Should be fixed now.Hyperdrive75 wrote:I tried it for 0.12.oLaudix wrote:Since the original author is MIA i fixed it. No fancy code just crude update for it to work.
It seems to work fine until one of your resources run out, then there is this error message:
Error while running the event handler: __Resource-Monitor-Mod__/control.lua:498: attempt to compare numer with table
[MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Attachments
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- Resource-Monitor-Mod_0.5.3.zip
- 0.12 with bug fix
- (13.18 KiB) Downloaded 316 times
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Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Cool, I'll try it immediately!oLaudix wrote:Didnt play long enough to catch this. Should be fixed now.Hyperdrive75 wrote:I tried it for 0.12.oLaudix wrote:Since the original author is MIA i fixed it. No fancy code just crude update for it to work.
It seems to work fine until one of your resources run out, then there is this error message:
Error while running the event handler: __Resource-Monitor-Mod__/control.lua:498: attempt to compare numer with table
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Trying to add fields to an existing monitor give this error:
Once I hit the "add" button, then throws me out of the game back to the "play" menu
Thank you for supporting this mod - it's one of my favorites !
Once I hit the "add" button, then throws me out of the game back to the "play" menu
Thank you for supporting this mod - it's one of my favorites !
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Oh it was a fair bit more broken than sojockeril wrote:I think it's just missing the oninit function - just checked it on 0.12gr0mpel wrote:hey drs9999
love your mod and would like to know if and when you will make it compatible with 0.12?
its really annoying to go without this awesome mod
Heres my take on a fix cause i couldn't wait too long to play Factorio !
(it has been tested and found to work, but if you find a bug that i may have missed, then please let me know and il fix it as soon as possible!)
- Attachments
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- Resource-Monitor-Mod_0.5.4.zip
- Factorio 0.12.0 compatible!(unofficial patch)
- (13.55 KiB) Downloaded 316 times
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
I honestly didnt expect ppl to monitor oil ... i never do it hence i didnt catch that bug either ;p
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Well, since I heard that you can use the beacon with speed modules and the infinite amount (but slow purring) of oil, I hardly need it too, unless you count wanting to know when to add the beacon - so as not to waste resources and energy...oLaudix wrote:I honestly didnt expect ppl to monitor oil ... i never do it hence i didnt catch that bug either ;p
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
It was a bug with the font_color That caused the number to be negative. So well i cheated a little bit to fix it !oLaudix wrote:I honestly didnt expect ppl to monitor oil ... i never do it hence i didnt catch that bug either ;p
If collor.r/color.g < 0 then color.r/color.g = 1 and it seemed to be the right thing to do as it still kept low numbers red and high numbers green
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.12] Resource-Monitor-Mod v0.5.4
Still a problem in RMM 0.5.4 (for 0.12)when adding oil well to existing (look at the list and tell me I don't need to unify wells...)
This time it's a different error in a different line :
This time it's a different error in a different line :
- Attachments
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- RMM-0.5.4-adding-oil-error.GIF (300.29 KiB) Viewed 10908 times
Re: [MOD 0.12] Resource-Monitor-Mod v0.5.4
Thanks for the info bug fixed !jockeril wrote:Still a problem in RMM 0.5.4 (for 0.12)when adding oil well to existing (look at the list and tell me I don't need to unify wells...)
This time it's a different error in a different line :
Please if you could just double check to see if it's fixed as i'm not able to go and check it for my self right now
- Attachments
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- Resource-Monitor-Mod_0.5.4.zip
- Bug fix 1
- (13.13 KiB) Downloaded 404 times
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Here, i don't saw this post and make a own update for 0.12.
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
You might wanna check out the subforum for unofficially updated modsL0771 wrote:Here, i don't saw this post and make a own update for 0.12.
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
https://forums.factorio.com/forum/viewforum.php?f=120
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Thanks you!jorgenRe wrote:You might wanna check out the subforum for unofficially updated modsL0771 wrote:Here, i don't saw this post and make a own update for 0.12.
Is working perfectly, a lot of changes, working in MP.
http://www.mediafire.com/download/q3bo0 ... _0.5.4.zip
https://forums.factorio.com/forum/viewforum.php?f=120
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
I have map version 0.12.33-0
Loaded Resource Monitor version 0.5.4
I get error
__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)
Would someone please explain what's wrong/what I need to do to get the resource monitor running......
Loaded Resource Monitor version 0.5.4
I get error
__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)
Would someone please explain what's wrong/what I need to do to get the resource monitor running......
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Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
You're using a 0.11.x mod that was ported to early 0.12.x. game was changed mid 12-series.Guz wrote:I have map version 0.12.33-0
Loaded Resource Monitor version 0.5.4
I get error
__Resource-Monitor-Mod__/control.lua:3:
Attempt to index global 'game' (a nil value)
Would someone please explain what's wrong/what I need to do to get the resource monitor running......
I'd suggest using something like YARM for resource monitoring. It's available here: viewtopic.php?f=92&t=16698
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Update This mod to newest version beascouse this mod is cool but i can't use it on the newest version
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Nice necro.... Use https://mods.factorio.com/mods/Narc/YARMKemyszPL wrote:Update This mod to newest version beascouse this mod is cool but i can't use it on the newest version
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.