I thought it would be interesting to build a factory based on optimizing productivity. If enemies aren't a concern, and you're on full solar power, a productivity-oriented factory seems to make the most sense if you want to really crank up module production. I also wanted to try to make a factory that easily supports expansion to extremely high throughputs of copper and iron.
As it stands, the factory still has a lot of room for expansion, but the lag is extraordinary on my machine so I've had to stop for the time being
Here are some details:
- Wide main bus system that supports up to 8 full blue belts each of copper and iron. Currently the factory only has five of each, but it's a simple matter to add more train stations.
- Pretty much everything is full of productivity module 3's, with a lot of beacon usage to compensate for the speed loss.
- Uses some cool designs from the community: The optimal solar field, the complete science suite, and a train unloader (Sorry, lost the link for that one).
- Over 1GW of power usage including accumulator consumption.
- About 6k green circuits/min, 1.5k red circuits/min, 200 blue circuits/min. No idea how many 'rocket defense per hour' that equates to as I'm not very willing to turn all my modules into useless squares :S
- It's mainly reliant on belts in the factory itself. Robots only used when belts are seriously impractical.
- I don't store anything in large quantities. All produced steel, etc goes straight to modules.
- I turned on peaceful mode around halfway through as I wasn't willing to compromise on pollution for less productivity. By now the pollution is insane.
- There's definitely a fair bit of legacy stuff/stuff I'm not happy with, but the module production is pretty good.
Here are some pictures! (Open in new tab to see them in full)
Let me know what you think! And feel free to expand it yourselves if you feel so inclined