Nanoforge + UberSolar Farm + Fortress of Factorio

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
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n9103
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Nanoforge + UberSolar Farm + Fortress of Factorio

Post by n9103 »

I present my latest endeavor in Factorio.
It consists of:
The Factory itself. (A streamlined single-pass design, adapted for the terrain.)
Factory Overview.png
Factory Overview.png (616.03 KiB) Viewed 10056 times
The Massive Solar Power Farm, and accompanying Cluster of Capacitors.
Power Farm Part 1.png
Power Farm Part 1.png (456.58 KiB) Viewed 10056 times
Power Farm Part 2.png
Power Farm Part 2.png (571.45 KiB) Viewed 10056 times
[Continued in next post due to attachment limit.]
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

n9103
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Re: Nanoforge + UberSolar Farm + Fortress of Factorio

Post by n9103 »

A Semi-centrally located site for "The NanoForge" where I implemented what I believe to be the best possible Production boosted Assembly Plant.
As well as a well fortified Science Terminal.
Science Station and Nanoforge.png
Science Station and Nanoforge.png (575.68 KiB) Viewed 10055 times
Capping the list off is the "Fortress of Factorio" (for lack of a more suitable name) A Large Fort with several concentric walls and almost as many laser turrets.
Fortress of Factories.png
Fortress of Factories.png (513.94 KiB) Viewed 10055 times
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

n9103
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Re: Nanoforge + UberSolar Farm + Fortress of Factorio

Post by n9103 »

And just for you graphophiles, my Energy Graphs at Midnight showing Maxed Capacitor Output, and Maxed Power Output the following day.
Of note is that the Capacitor Cluster Capacity is 2.1 MJ. (C^3 = 2.1MJ :p)
The Nanoforge itself is about 9KW when running, 5KW at idle (Since Beacons don't have a standby power level)
Midnight Power Levels.png
Midnight Power Levels.png (399.36 KiB) Viewed 10055 times
Maximum Charge and Output.png
Maximum Charge and Output.png (493.74 KiB) Viewed 10055 times
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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ssilk
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Re: Nanoforge + UberSolar Farm + Fortress of Factorio

Post by ssilk »

Cool. That fortress: first I thought "why should I need that" but then I thought: cool, a fortress, where I bring into the creeper eggs. And then I thought, wow, I like to make a fortress, something, which can be built bigger and bigger. My home is my castle. And why is my castle not my home? See this: https://forums.factorio.com/forum/vie ... ?f=6&t=972

But one forced me to write: in v0.7 the creepers will fight the pollution. But what, if they are looking also for some other thing. Something, that when destroyed, the game is over? Which makes it very worthy. Something which must be defended like the king in chess.

With a fortress this thing could be defended.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...

n9103
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Re: Nanoforge + UberSolar Farm + Fortress of Factorio

Post by n9103 »

The Fortress was the housing for my Rocket Defense.
If they ever got to a point of all firing at once, they'd consume 176KW. Surely that kind of consumption should attract The Creep :p
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

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