Maybe you could use the blue logistics chest.NotABiter wrote:I was considering doing an in-game computer. I worked out an efficient way to deal with multi-bit values (storage, bitwise ops, and math ops) as well as how to do a "speedy" (to the extent the game allows) multi-port register file. But each piece of such a computer requires extensive configuration with respect to placing the right number and type of items (wood, coal, iron plate, etc.) in the right place, and currently blueprints do not capture that information so construction robots won't place the items for you, making such a construction on the scale needed to do a computer a lot more work than I am willing to do (and hopelessly error prone). Another option is to design the system to be "self booting" so to speak -- have extra parts whose sole purpose is to move items from mass/uniform storage to where they need to be such that you achieve some valid initial state, but this adds so much crap to the design (such reset pieces end up being the vast majority of the build) that it's just depressing to think about how space- and part-inefficient the final result is, plus it's a lot more design work. (I also have ideas for packet-based communication and packet-based routing of raw materials both by belt and train, making it possible for the computer to truly control a massive base, but they suffer from the same issues.) That just leaves making it via some Lua scripting, but that really seems like cheating.luhem7 wrote:Oh man, this is how it starts you know... soon you will be implementing a full fledged computer in the game.
It's kind of sad, because I was hoping to build my first multi-GW computer (maybe the first multi-GW computer in human history!).
Just build the whole system disconected from the power network, give the robots the items from a red chest, remove the red chest and conect the power.