Please, consider before posting:
- Post the crash-message of factorio ("__Cursed-Exp__/xx.lua: ...")
- Which version are you using
- Explain how to reproduce it
- Add images
- Add a save/map
- Possible solution
- Respect the rules
The first happens in 2 buttons, the second in all buttons when you don't have talents or talent parts, and both fixed in the next update.varn wrote:Error when clicking the all button for the parts in the inventory "Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:4346:attempt to concatenate global 'tier' ( a nil value ) " I also get a popup saying Inventory Full, meanwhile at least half of my inventory is empty.
Isn't a bug, i'm talking about it here, i'm trying to balance the mid-game, have better attackspeed, but a low multiplier, happen the same with armor, maybe is unbalanced, and my idea of a bow is low attackspeed and high damage, but is starting... I don't saw any using the bow... i'm trying to give a chancevarn wrote:Also is a lvl 15 bow supposed to have 28/s shooting speed? compared to the old 0,3, while its dmg is only halved seems a bit op
Altough the bow was my favorite thing in the mod from the start(I was farming it from the very beginning to finally onehit small biters), it did seem pretty weak. Buffing it was a good thing, I'm just thinking it's a bit too far. The damage was halved and the attack speed multiplied by around 90. I went from barely taking off biters to annihilating bases with 3-4 spawners and a few worms with the update. (I'm not complaining, just giving feedback).L0771 wrote:Isn't a bug, i'm talking about it here, i'm trying to balance the mid-game, have better attackspeed, but a low multiplier, happen the same with armor, maybe is unbalanced, and my idea of a bow is low attackspeed and high damage, but is starting... I don't saw any using the bow... i'm trying to give a chancevarn wrote:Also is a lvl 15 bow supposed to have 28/s shooting speed? compared to the old 0,3, while its dmg is only halved seems a bit op
I'ts ok, but before, to kill 1 big bitter, Only with regeneration, you needs some billions of arrows (and i think isn't possible with a bow lvl 20-30).varn wrote:Altough the bow was my favorite thing in the mod from the start(I was farming it from the very beginning to finally onehit small biters), it did seem pretty weak. Buffing it was a good thing, I'm just thinking it's a bit too far. The damage was halved and the attack speed multiplied by around 90. I went from barely taking off biters to annihilating bases with 3-4 spawners and a few worms with the update. (I'm not complaining, just giving feedback).
Ok, solved too, i'll post a new update today, when i back from collegevarn wrote:Also, once I press these buttons they seem to be "stuck":
I got all the parts and talents to my normal inventory nice and shine, but every time I got a new one they automatically landed there.
I think it should be balanced similar to the cursed tool. Starting off it's worse or par with the pistol, but definitely worse than a machine gun, and with enough lvls and talents it could become stronger than those. Maybe later upgrade to do fire/acid/explosive dmg? Just throwing ideas around. BTW your dedication is amazing, keep up the good workL0771 wrote:I'ts ok, but before, to kill 1 big bitter, Only with regeneration, you needs some billions of arrows (and i think isn't possible with a bow lvl 20-30).varn wrote:Altough the bow was my favorite thing in the mod from the start(I was farming it from the very beginning to finally onehit small biters), it did seem pretty weak. Buffing it was a good thing, I'm just thinking it's a bit too far. The damage was halved and the attack speed multiplied by around 90. I went from barely taking off biters to annihilating bases with 3-4 spawners and a few worms with the update. (I'm not complaining, just giving feedback).
I think now need attackspeed / 4 from the beginning... or attackspeed / 8 and dmg * 2 (or 1.5)...
Thanks! 1 or 2 times crashes killing stuff with the bow, but i never know why, i can't reproduce.varn wrote:Odd crash when killing spawners with bow. My guess is that it's related to the experience, if I only get enough xp to lvl up once and then get some I don't crash, if I would level twice it does. At least thats what I assume since killing enough biters to gain one level then lasthitting the spawner that crashed me before always worked.
Well, mod author probably does, however it looks like he is afk for past few days (he usually responds within 24h).buc01 wrote:no body knows what caused the error i posted? damnit
Code: Select all
Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:8: attempt to index local 'gui' (a nil value
i thought the sameQcor wrote:Well, mod author probably does, however it looks like he is afk for past few days (he usually responds within 24h).buc01 wrote:no body knows what caused the error i posted? damnit
I looked at the code and from what I understand it is caused by the 'bank'. To be specific it is checking the distance between player and bank.. probably that is the reason why you take few steps and then crash.
What I can suggest is to try and put your bank near you and then try going out of its range. It may (or may not) fix the problem.
Try withTim2162286 wrote:propbly a mod incapatability, will try and do some testing.
When i added cursed exp to a hardcorio world, i got the folowing crash on trying to open the cursed gui
Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:8: attempt to index local gui
However, if i start a new game without modifing any mods, then i have no issues opening the gui.(haven't acualy done anything in the new gamel, so might be something that happens later in the game)Code: Select all
Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:8: attempt to index local 'gui' (a nil value
Code: Select all
/c remote.call("cursed","resetgui","YOURNAME")
Sorry, i have others values, 0.03/level, maybe i've modified in one of those updates ..Qcor wrote:Regen stat doesn't work... at all
I just compared how long it takes to fully regen your hp after 2 donations with regen stat=0 and regen stat=16
it took the same time sooo.. looks broken
[edit] looking at tutorial the regen SHOULD be = 0.3 per defence_stat (per sec? I guess)... and it looks like it should also be the same for the regen_stat.
Vanilla regen is about 0.6/sec so it feels a bit OP.. maybe.. on the other hand T5 talent is not cheap so.. not sure. Definitely needs testing.
Anyway - it is not working now. Trying to fix it.. among other bugs I ran into in the meantime.
[/edit]
^^Qcor wrote:New version with several fixes. I hope L0771 will approve and integrate this into main release when he will come back.
Code: Select all
if event.tick % 180 then
if event.tick % 200 then
hahaha... well.. you are probably rightMy code isn't strange, your're strange!