[0.11.16] Hosting multiplayer with slow bandwith broken?

Things that has been reported already before.
Post Reply
User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

[0.11.16] Hosting multiplayer with slow bandwith broken?

Post by provet »

Hi!

I am hosting a game on these specs:
Windows 7 x64 - service pack 1
Download: 8Mb/s
Upload: 1Mb/s

The Issue's players joining, not players playing on a bad host connection

Multiplayer worked in 0.11.14, although it took about 5-10 min for a player to join, they were able to join.
Multiplayer in 0.11.16 same people arent able to join at all! :(

Here I have a comparison of .14 and .16: https://www.youtube.com/watch?v=IOK4hktyy6A
Same map, same players, both tries just seconds after each other.

Please share your (hosting) multiplayer experiences in .16!
Am one of few with this problem or is it a major issue?
Last edited by provet on Wed Feb 25, 2015 2:50 pm, edited 5 times in total.

thuejk
Fast Inserter
Fast Inserter
Posts: 113
Joined: Fri Feb 13, 2015 8:41 pm
Contact:

Re: [0.11.16] Multiplayer broken?

Post by thuejk »

I don't have this problem in multiplayer.
Download: 8mb/s
Upload: 1mb/s
Perhaps you should get an internet connection with upload greater than 1 millibit/second? No wonder it takes 10 minutes for players to join! /s

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [0.11.16] Multiplayer broken?

Post by provet »

thuejk wrote:I don't have this problem in multiplayer.
Download: 8mb/s
Upload: 1mb/s
Perhaps you should get an internet connection with upload greater than 1 millibit/second? No wonder it takes 10 minutes for players to join! /s
I meant megabit, not millibit

And I can't get one higher than 1Mb/s unless I move. however, its quite solid. So this shouldn't be an issue.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.11.16] Multiplayer with slow bandwith broken?

Post by bobingabout »

8Mb/s down, 1Mb/s up? those are some godly internet speeds! I wish they'd give me a whole 1Mb/s up, I have 512kb/s.

on topic of the problem though, I know your pain, the game as it is is currently unplayable on such an internet connection, dispite it being above average specs.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [0.11.16] Multiplayer with slow bandwith broken?

Post by provet »

bobingabout wrote:8Mb/s down, 1Mb/s up? those are some godly internet speeds! I wish they'd give me a whole 1Mb/s up, I have 512kb/s.

on topic of the problem though, I know your pain, the game as it is is currently unplayable on such an internet connection, dispite it being above average specs.
the actual gameplay multiplayer wise works, even as host! The problem only arise when players have to join a huge map where host and/or players have bad bandwidth

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.11.16] Hosting multiplayer with slow bandwith broken?

Post by slpwnd »

Hmmm strange. Could you please share the log files from both peer providing the map and downloading the map (from the 0.11.16 version)?

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [0.11.16] Hosting multiplayer with slow bandwith broken?

Post by provet »

Sure, here you go.
slpwnd, check your pm's
Attachments
Logs.rar
(5.36 KiB) Downloaded 526 times

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.11.16] Hosting multiplayer with slow bandwith broken?

Post by slpwnd »

Thanks for the logs. So it seems like a real problem. The thing (as it seems) is that our peer dropout mechanism kicks in in the client. We have some algorithm that is supposed to determine whether the other peer is unplayably slow and then drop it. Which is what happens. Here it is because the map upload tries to send as many packets as possible and hence the regular heartbeat communication gets very slow and the connecting peer thinks that the hosting peer is too slow to communicate.

Long story short we will implement some special condition that the player dropping mechanism should be more tolerant when we are sending the map at the same time.

User avatar
provet
Fast Inserter
Fast Inserter
Posts: 133
Joined: Thu Feb 12, 2015 9:49 pm
Contact:

Re: [0.11.16] Hosting multiplayer with slow bandwith broken?

Post by provet »

Thx for the help!

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.11.16] Hosting multiplayer with slow bandwith broken?

Post by slpwnd »

Communication about this bug has been moved to a new thread: https://forums.factorio.com/forum/vie ... 583#p73583 So marking this as a duplicate.

Post Reply

Return to “Duplicates”