In our multiplayergame we had to rebuild nearly every single transport belt, because they stop transporting items. We didn't realize it when we start the game because we destroyed the enemy bases. so the savefile we have is 10-20 minutes after the map has been updated.
The Savefile will be uploaded by the host (NathanFrost) in a few minutes.
Edit: NathanFrost can not upload the file because it's too big. So here it is: https://www.dropbox.com/s/91ypgxxubk40o ... g.zip?dl=0
[0.11.7] Belts don't transport items
[0.11.7] Belts don't transport items
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Last edited by Florian on Fri Dec 19, 2014 6:40 pm, edited 2 times in total.
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Re: [0.11.7] Belts don't transport items
can not upload the file. See Florian's post above
Re: [0.11.7] Belts don't transport items
The upgrade teleported all items by a fraction of a pixel. Does it work when you clear the belt?
Re: [0.11.7] Belts don't transport items
We replaced every belt now.
More players reported this bug here: https://forums.factorio.com/forum/vie ... f=3&t=7438
But in the other games the bug appears only in corner belts.
More players reported this bug here: https://forums.factorio.com/forum/vie ... f=3&t=7438
But in the other games the bug appears only in corner belts.
Re: [0.11.7] Belts don't transport items
Escpecially this layout leads nearly always to a "traffic jam" of the items in not more than a few seconds:
Placing a red belt between every "double junction" solves this problem, at least as far as I can see that.
Placing a red belt between every "double junction" solves this problem, at least as far as I can see that.
Re: [0.11.7] Belts don't transport items
Hello, I had to do some adjustments to make it work again with the Position coordinates changes.
It should work properly in 0.11.8
It should work properly in 0.11.8