[0.10.6][slpwnd] ghost keep alive when placing rail over r
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
[0.10.6][slpwnd] ghost keep alive when placing rail over r
When I place a rail over a few ghost entities they keep alive and don't get destroyed.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
![Image](http://steamsignature.com/profile/default/76561198169442639.png)
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
![Image](http://steamsignature.com/profile/default/76561198169442639.png)
Re: [0.10.6] ghost entity keep alive when placing rail over
confirmed, seem to only happen with straight and curved rails.
![Image](http://i.imgur.com/8BREdvB.png?1)
![Image](http://i.imgur.com/8BREdvB.png?1)
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: [0.10.6] ghost entity keep alive when placing rail over
I tested it with straigt rails.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
![Image](http://steamsignature.com/profile/default/76561198169442639.png)
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
![Image](http://steamsignature.com/profile/default/76561198169442639.png)
Re: [0.10.6][slpwnd] ghost keep alive when placing rail over
Thanks for the report, this (and other small ghosts vs. rails issues) will be fixed in the 0.10.7.
Re: [0.10.6][slpwnd] ghost keep alive when placing rail over
This could make a nice tower defense game.slpwnd wrote:ghosts vs. rails