[0.10.0] Can't launch campaign scenario pack

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Club Sandbox
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[0.10.0] Can't launch campaign scenario pack

Post by Club Sandbox »

Hi,
After updating game i'am unable to launch any new or saved scenario pack from campaign menu.
Only scenario menu "supply" works fine.

New game :

Image

Load a scenario pack from campaign crash the game with this error :

Image
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~ β–€β–€β–€ French Fan site community, manager my : Sandbox YT channel (Eng sub still WIP) β–€β–€β–€ ~

MtNak
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Re: [0.10.0] Can't launch campaign scenario pack

Post by MtNak »

I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.

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Club Sandbox
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Re: [0.10.0] Can't launch campaign scenario pack

Post by Club Sandbox »

MtNak wrote:I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
I thinks it's because some change from 0.10
0.9.7 and 9.8 have a packtage so we need to wait a 0.10 scenario pack :p !
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~ β–€β–€β–€ French Fan site community, manager my : Sandbox YT channel (Eng sub still WIP) β–€β–€β–€ ~

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Re: [0.10.0] Can't launch campaign scenario pack

Post by slpwnd »

Club Sandbox wrote:
MtNak wrote:I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
I thinks it's because some change from 0.10
0.9.7 and 9.8 have a packtage so we need to wait a 0.10 scenario pack :p !
Yeah, we will fix this eventually.

drs9999
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Re: [0.10.0] Can't launch campaign scenario pack

Post by drs9999 »

Ok here is a manual how to fix most of the trouble by yourself:

Supply-Challenge
Did not notice anything here ;)

Transport-Belt-Madness
- open tranportbeltmadness.lua and replace line 5 & 6 with:

Code: Select all

game.player.disablerecipegroups()
game.player.minimapenabled = false
Tight-Spot
- open tightspot.lua and replace line 57 & 58 with:

Code: Select all

game.player.disablerecipegroups()
game.player.minimapenabled = false
Apart from that the map-data messed up somehow (much more trees, no tile transitions)
Because I am lazy and not going to rebuild all maps, I make the trees minable which does not look game-breaking to me. To do so replace the if-block from line 105 to 109 (again in the tightspot.lua) with:

Code: Select all

        if item.type == "resource" then
          item.minable = false
          shouldcover = false;
        end

That should be all. If I missed or forgot anything, please let me know.

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Re: [0.10.0] Can't launch campaign scenario pack

Post by Club Sandbox »

Hi,
Great 100% Working !
Thx i ll share this with French community (and credit you ;) ).
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~ β–€β–€β–€ French Fan site community, manager my : Sandbox YT channel (Eng sub still WIP) β–€β–€β–€ ~

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Re: [0.10.0] Can't launch campaign scenario pack

Post by SuperSandro2000 »

Thx drs.

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Re: [0.10.0] Can't launch campaign scenario pack

Post by slpwnd »

Thanks for the report (and to drs to hotfix:)). These issues will be fixed for the next scenario pack release. Which will most probably be in 0.10.1.

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