This is not new to version 0.12.7.
Why do biters die far away from your base, in unexplored areas?
This causes a lot of loot drops for mods like mine that adds small alien artifact drops to corpses.
Here is an example
http://imgur.com/jp9HsHh
I think it might be a pathfinder thing - if they fail to path they are killed?
Do they die from old age?
Is there a way to prevent loot drops from these biters that just die?
Thanks.
[0.12.7] Dead biters
Re: [0.12.7] Dead biters
Not a bug: They die when pathfinding takes too long. This is so that they don't request another path agian and again, completely hogging it for long periods of time (since it probably took too long for some reason that still persists).
Re: [0.12.7] Dead biters
So is there any way around those loot drops?Oxyd wrote:Not a bug: They die when pathfinding takes too long. This is so that they don't request another path agian and again, completely hogging it for long periods of time (since it probably took too long for some reason that still persists).
Way to detect how it dies or prevent loot drop on path finding death?
Thanks.
Re: [0.12.7] Dead biters
To my best knowledge, that's not possible, no. I'll look into it tomorrow, see if I can add something to let mods know the cause of death.TheSAguy wrote:So is there any way around those loot drops?Oxyd wrote:Not a bug: They die when pathfinding takes too long. This is so that they don't request another path agian and again, completely hogging it for long periods of time (since it probably took too long for some reason that still persists).
Way to detect how it dies or prevent loot drop on path finding death?
Thanks.
Re: [0.12.7] Dead biters
Would it be possible to make pathfinder destroy them instead of using die on them?
If I understand wiki correctly it would make them leave no loot. And wouldn't attribute the kill to any force. Both seem recommended in that case since they are dying for lets say "performance reasons".
If I understand wiki correctly it would make them leave no loot. And wouldn't attribute the kill to any force. Both seem recommended in that case since they are dying for lets say "performance reasons".
Re: [0.12.7] Dead biters
That actually sounds like the way to go.orzelek wrote:Would it be possible to make pathfinder destroy them instead of using die on them?
If I understand wiki correctly it would make them leave no loot. And wouldn't attribute the kill to any force. Both seem recommended in that case since they are dying for lets say "performance reasons".
Re: [0.12.7] Dead biters
Yes, do it this way please.Oxyd wrote:That actually sounds like the way to go.orzelek wrote:Would it be possible to make pathfinder destroy them instead of using die on them?
If I understand wiki correctly it would make them leave no loot. And wouldn't attribute the kill to any force. Both seem recommended in that case since they are dying for lets say "performance reasons".