[0.12.2][slpwnd]Spitter getting stuck on tree near my base

This subforum contains all the issues which we already resolved.
jeroon
Filter Inserter
Filter Inserter
Posts: 351
Joined: Sun Jan 26, 2014 10:18 am
Contact:

[0.12.2][slpwnd]Spitter getting stuck on tree near my base

Post by jeroon »

Win 8, x64, no mods, a spitter is freaking out behind a tree, kinda scares me ;)
(not moving, just it's head, stuck behind a tree)

Image

savegame: https://www.dropbox.com/s/p0ljexkeotj7u ... 3.zip?dl=0
Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: [0.12.2]Spitter getting stuck on tree near my base

Post by Marconos »

It's a pathing error. I noticed on my map there were a couple of locations (wide open nothing around them) spitters would get stuck and just stand there. Have not seen biters have the same issue.
slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.12.2][slpwnd]Spitter getting stuck on tree near my base

Post by slpwnd »

Thanks for the report. We have made some tweaks to the unstuck mechanism. This will be present in 0.12.4. The given save now works fine (the spitter gets unstuck, continuous in his attack and gets smashed by the turrets). However the mechanism still needs to be tested so lets see if it doesn't bring issues in other scenarios :D
Post Reply

Return to “Resolved Problems and Bugs”