[posila] Game Crash Version [0.12.0]

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BakaNa
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[posila] Game Crash Version [0.12.0]

Post by BakaNa »

Mods being used:
CORE-DyTech-Core_1.2.0
MAIN-DyTech-Machine_1.1.0
MAIN-DyTech-Power_1.1.0
MAIN-DyTech-War_1.1.0
Treefarm-Lite_0.2.0

game crashes after 3mins, just do nothing and wait

Edit:Mods Attached, https://github.com/Dysoch/DyTech/releas ... _1.1.0.zip is to big to attach so heres the direct dl
Attachments
Treefarm-Lite_0.2.0.zip
(659.23 KiB) Downloaded 146 times
MAIN-DyTech-War_1.1.0.zip
(946.06 KiB) Downloaded 163 times
MAIN-DyTech-Power_1.1.0.zip
(9.18 MiB) Downloaded 162 times
CORE-DyTech-Core_1.2.0.zip
(2.07 MiB) Downloaded 160 times
_autosave3.zip
(17.39 MiB) Downloaded 149 times
factorio-current.log
(6.81 KiB) Downloaded 146 times
Last edited by BakaNa on Fri Jul 24, 2015 2:41 am, edited 1 time in total.

Rseding91
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Re: Game Crash Version [0.12.0]

Post by Rseding91 »

Can you attach the mods as well?
If you want to get ahold of me I'm almost always on Discord.

BakaNa
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Re: Game Crash Version [0.12.0]

Post by BakaNa »

Added

tobyas
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Re: Game Crash Version [0.12.0]

Post by tobyas »

Hi,

Seems like I have the same problem. The log output seems to be the same. Though you seem to have gotten more play time )-:

https://forums.factorio.com/forum/vie ... =7&t=13950

BakaNa
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Re: [posila] Game Crash Version [0.12.0]

Post by BakaNa »

just now i fixed the problem on singelplayer, the problem was the concrete under the tree farms.... such realism, but now i can´t even start the map in mp ....

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Klonan
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Re: [posila] Game Crash Version [0.12.0]

Post by Klonan »

Hey it might work if you load the game as a scenario using Map2Scenario, deleting the concrete and tree farms in the map editor, saving it and seeing if you can load it after that

posila
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Re: [posila] Game Crash Version [0.12.0]

Post by posila »

Thanks for the report. Especially for save game and all mods.

It is crashing because of MAIN-DyTech-War_1.1.0 added some new projectile types for spitter attacks, but they don't have max_range specified in action delivery that spawns them. That leads to projectile flying and accelerating forever if it misses its target until it gets out of reasonable bounds of the map.

I fixed default max range and made it so these rogue projectiles explode after first update when older map is loaded in 0.12.1. Unfortunately, the projectiles caused chunks to be generated along their path. That is why your savegame has over 17 MB and it can cause performance issues for you later. So maybe consider starting new map when update 0.12.1 comes out.

BakaNa
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Re: [posila] Game Crash Version [0.12.0]

Post by BakaNa »

WoW thanks for the fast resolving any ideas when the 0.12.1 comes out? :)

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