[0.12.0][Oxyd] Consistant crash

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

[0.12.0][Oxyd] Consistant crash

Post by bobingabout »

I'm trying to update my mods to work with 0.12, when the game loads, I keep getting this, or similar. Seems to be related to enemy base expansion.
report
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13204
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.0] Consistant crash

Post by Rseding91 »

Can you post the mod(s) so I can test them?
If you want to get ahold of me I'm almost always on Discord.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.12.0] Consistant crash

Post by bobingabout »

The mods have already changed significantly since I made this report...

HOWEVER.

I believe it is caused because I loaded my latest savegame, that includes all my previous mods, when they are not all active. Specifically, the enemies mod, I have some bases out there that consist entirely of entities from my mod, that doesn't exist, so these enemy bases have nothing there in this new game. it is possible that the game is trying to form an enemy base convoy in a base that doesn't exist anymore.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.0] Consistant crash

Post by Oxyd »

That is quite possible, yes. It would be nice if you could give us a way to reproduce it so we can fix it.

We made some changes to the structure of the AI and pathfinding code specifically because of your enemies mod, but we did them quite late – just two weeks ago, actually – so it's not as polished and well-tested as I'd like it to be.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.12.0] Consistant crash

Post by bobingabout »

In that case. Here is my savegame and mods folder.
https://www.dropbox.com/s/l81imm9t9ypn9 ... 1.zip?dl=0
https://www.dropbox.com/s/pdeco88qgtzk7tq/mods.zip?dl=0
These are the mods I've converted so far, they need further testing.

Just use these with 0.12.0 release. Load the game, wait 15 to 30 seconds.

To note: if I load an older savegame from before I added enemies mod, it seems to work fine. So it is likely less to do with my mods, and more to do with the removed entities from my savegame.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13204
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.0][Oxyd] Consistant crash

Post by Rseding91 »

Thanks for the bug report. I actually found 2 bugs with this save that are now fixed for 0.12.1 :) The save(s) you provided load up just fine now.
If you want to get ahold of me I'm almost always on Discord.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.12.0][Oxyd] Consistant crash

Post by bobingabout »

Rseding91 wrote:Thanks for the bug report. I actually found 2 bugs with this save that are now fixed for 0.12.1 :) The save(s) you provided load up just fine now.
that savegame is basically my testing ground for modding.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Post Reply

Return to “Resolved Problems and Bugs”