They're not on opposite sides. They're on two different stretches of track. The will not and should not 'connect'. The problem appears to be that the northbound signal is placed in a position where the two curves are actually still considered to be in the same block. As I said, move the northbound signal down just a short distance and everything's working as expected.n9103 wrote:I would only call it a bug if the opposing signal doesn't get a blue highlight, as they do when normally placing on opposite sides.
[0.11.3] Incorrect train signal behavior
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Re: [0.11.3] Incorrect train signal behavior
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: [0.11.3] Incorrect train signal behavior
I'm just saying that because it could be that the devs set up a behavior like this, since there's no room in the middle for a signal.
But yes, all signs point to being a bug, though an easily avoided one.
But yes, all signs point to being a bug, though an easily avoided one.
Re: [0.11.3] Incorrect train signal behavior
Well, I made better picture.
The signals in the white circles are working as expected. Two trains running on this track without issues.
The signal in the red circle is ALWAYS green. It does not interfere with the other signals operation. It does not divide track in blocks.
It just sits there, forever green, doing nothing.
![Image](https://forums.factorio.com/images/ext/435324bd9e5d0adbaf55c2ea29b4d337.jpg)
The signals in the white circles are working as expected. Two trains running on this track without issues.
The signal in the red circle is ALWAYS green. It does not interfere with the other signals operation. It does not divide track in blocks.
It just sits there, forever green, doing nothing.
![Image](https://forums.factorio.com/images/ext/435324bd9e5d0adbaf55c2ea29b4d337.jpg)
Attach your blueprints to forum posts with Foreman or Blueprint string.
Re: [0.11.3] Incorrect train signal behavior
Ok, so I made a change to make it less confusing.
Whenever the player creates signal, that doesn't split blocks, it will change colors green->orange->red the same way as when it is not connected.
Here are two examples of such a situation:
In a loop with just one signal, both sides of the signal control the same block, so the signal actually do nothing.
![Image](https://forums.factorio.com/download/persistent/rail-signal-not-splitting-blocks-example-1.jpg)
The second situation is technically the same, as the overlapping rails makes it to single block.
![Image](https://forums.factorio.com/download/persistent/rail-signal-not-splitting-blocks-example-2.jpg)
So I'm moving this to fixed for the next release.
Whenever the player creates signal, that doesn't split blocks, it will change colors green->orange->red the same way as when it is not connected.
Here are two examples of such a situation:
In a loop with just one signal, both sides of the signal control the same block, so the signal actually do nothing.
![Image](https://forums.factorio.com/download/persistent/rail-signal-not-splitting-blocks-example-1.jpg)
The second situation is technically the same, as the overlapping rails makes it to single block.
![Image](https://forums.factorio.com/download/persistent/rail-signal-not-splitting-blocks-example-2.jpg)
So I'm moving this to fixed for the next release.