Thanks for the ideas guys. I agree that this is quite important. Namely:
1) To be able to find the recipe reasonably fast.
2) To be able to get good information about the recipe. This would include the ability to "click" on references mentioned in the recipe (at the moment not possible because the recipe info is shown only in the tooltip).
We have plans for improving the Technology tree for 0.13. This is actually kind of related in a sense of organising the information better. So I have put it on our Ideas list and there is a good possibility we will to do something about it soon (meaning after 0.12).
Time for NEI? / Inventory Search Bar
Moderator: ickputzdirwech
Re: Time for NEI?
AWESOME news!
Wow, you guys rock! I didn't even think that anyone from staff will read that wall of text.
That level of developer <-> community interaction is just the_best_thing_ever!
Wow, you guys rock! I didn't even think that anyone from staff will read that wall of text.
That level of developer <-> community interaction is just the_best_thing_ever!
Re: Time for NEI?
Moved to Ready for Implementation
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
-
- Burner Inserter
- Posts: 15
- Joined: Wed May 27, 2015 2:15 am
- Contact:
Inventory and things closely related.
For the inventory there should be some kind of quick find bar for typing that will highlight the items related to the search, for crafting there should be the same thing to make finding things much easier, and for the research, it should be able to be divided into science pack requirements with buttons that you can toggle such as red green blue purple and having the red only one clicked will only show research that requires only red science packs if you click red and green then it should show only research that require red and green science packs and so on.
Re: Time for NEI?
Joined previous post.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Idea: User Interface Search box and Last items used
Joined -- ssilk
Hello Factorians!
It is my first post on forums, in game over 200+ hours.
First idea is to implement Search box to the Creation window like i presented in the screenshot.
Player would type in search box the name or letter of item he needs and maching items would sort underneath by the key-word given:
I got to this idea because it takes too much time to get to the right item when you have many mods installed and many items researched.
Second idea is to make a box with 5 last clicked created items, logistic system items.
Example 1: Created items
It would speed up the building of factiories when you often use same items on one build and do not have to click on 5 different categories and search for the same item to build (f.eg. chest, inserter, transport belt, assembling machine)
Example 2: Logistic System
When using smart inserter you have to search for the same item two times when you want to set the item to be picked and the condition for the item ( > < = ).
These are my ideas after long game, they would surely give more gameplay and fun to the game and less time in searching the menus for the right item.
Pozdrawiam
Maxer
Hello Factorians!
It is my first post on forums, in game over 200+ hours.
First idea is to implement Search box to the Creation window like i presented in the screenshot.
Player would type in search box the name or letter of item he needs and maching items would sort underneath by the key-word given:
I got to this idea because it takes too much time to get to the right item when you have many mods installed and many items researched.
Second idea is to make a box with 5 last clicked created items, logistic system items.
Example 1: Created items
It would speed up the building of factiories when you often use same items on one build and do not have to click on 5 different categories and search for the same item to build (f.eg. chest, inserter, transport belt, assembling machine)
Example 2: Logistic System
When using smart inserter you have to search for the same item two times when you want to set the item to be picked and the condition for the item ( > < = ).
These are my ideas after long game, they would surely give more gameplay and fun to the game and less time in searching the menus for the right item.
Pozdrawiam
Maxer
- Attachments
-
- Search box idea
- search box.png (363.25 KiB) Viewed 20166 times
Re: Inventory Search Bar
Nice bump, see first article: This was older. Exceptional joined in this order. ßilk
Bump, this feature would be nice.motytheultimate wrote:Good day everyone,
I wanted to ask if it were possible to add a small search bar to your inventory so that you can search for the names of buildings and so on
That would be really nice
Pony/Furfag avatar? Opinion discarded.
Re: Inventory Search Bar
I'm aware following is not exactly what you are looking for, but there are other approaches to "find specific item":
in vanilla factorio, there isn't that many items, and in inventory they always sort in the same order. you can also find the item in crafting menu (always on the same spot), mouse over it, and if you have any items of that type in your inventory or toolbelt, they will all keep flashing.
in vanilla factorio, there isn't that many items, and in inventory they always sort in the same order. you can also find the item in crafting menu (always on the same spot), mouse over it, and if you have any items of that type in your inventory or toolbelt, they will all keep flashing.
Re: Time for NEI?
One of the things I've run in to related to this and mods, is that sometimes, you aren't exactly sure what exactly is shown in the tooltip. When learning a new mod, it's sometimes hard to tell exactly what machine is required to make the item, and what the product inputs and outputs exactly are. The icons are shown, but when learning a mod, one doesn't always know what that white spikey blob is.
Right now, you have to place down one of the supposed machines, then select the recipe (if you have researched it), then place the tooltip over the input and output slots to discover what items you actually need, then follow the chain back to what you have, and repeating everything for each step. I would love to see some kind of recipe lookup that will let you see the in-game recipe as well as bring up the details in the tooltip so you can see the specifics of what machine you need as well as the input and output items without having to actually place one of the said machines in-game and selecting the recipe.
Right now, you have to place down one of the supposed machines, then select the recipe (if you have researched it), then place the tooltip over the input and output slots to discover what items you actually need, then follow the chain back to what you have, and repeating everything for each step. I would love to see some kind of recipe lookup that will let you see the in-game recipe as well as bring up the details in the tooltip so you can see the specifics of what machine you need as well as the input and output items without having to actually place one of the said machines in-game and selecting the recipe.
Re: Time for NEI? / Inventory Search Bar
It was mentioned in http://www.factorio.com/blog/post/fff-131 under Roadmap for 0.13: "Search field (recipes, technologies, filters, stations and maybe more)"
So we can assume it's implemented for 0.13 now.
So we can assume it's implemented for 0.13 now.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...